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sats-price/AGENTS.md
T
tyiuandClaude Sonnet 5 2c034a275c Update AGENTS.md for the kmp -> main merge
Drop the "developed on kmp, not main" framing now that kmp is merging
into main, which becomes the sole Kotlin Multiplatform implementation.
Keeps the warning about stale pre-rewrite branches (e.g. update-readme)
still describing the old Skip/SPM workflow.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FXcrACM5sok3M1KQJ8kByy
2026-09-10 23:58:39 +03:00

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# AGENTS.md
Guidance for AI coding agents working in this repository. See `README.md` for
the user-facing project description and build/run/test commands — this file
covers the things that aren't obvious from reading the code, or that took
real trial-and-error to get right.
## What this is
SatsPrice is a Kotlin Multiplatform app (shipped on iOS, macOS, and Android;
Web and Desktop/JVM exist as fast dev/preview targets, not shipped products —
see `data/db/SqlDelightStores.kt`'s doc comment). It converts between BTC,
Sats, and fiat currencies using live exchange rates (Coinbase, CoinGecko, or
a manually typed-in rate).
This is a from-scratch rewrite of an earlier Skip-based (Swift-transpiled-to-
Kotlin) implementation — `main` is now this Kotlin Multiplatform project.
Any branch still describing a `skip build`/Swift Package Manager workflow
(e.g. `update-readme`) predates the rewrite and isn't a useful reference for
anything in this codebase.
## Module layout
- `shared/` — the actual app: UI, view models, data sources, domain logic.
Almost everything happens here.
- `androidApp/`, `desktopApp/`, `webApp/` — thin launcher shells around
`shared`'s Compose UI. Rarely need changes.
- `iosApp/` — a native SwiftUI app (shared across iOS and macOS via
`#if os(macOS)`), **not** Compose. It talks to `shared` through a
hand-written bridge (see "Core architecture" below), not by rendering
Compose directly.
Inside `shared/src`, source sets follow standard KMP conventions:
`commonMain` (all platforms), `androidMain`, `jvmMain` (Desktop),
`appleMain` (iOS + macOS, shared), `webMain` (JS + Wasm, shared),
`jsMain`/`wasmJsMain` (JS/Wasm-specific only), plus per-target `*Main`
folders for things that need exact target granularity.
`expect`/`actual` pairs are named `Foo.kt` (common) / `Foo.jvm.kt` /
`Foo.android.kt` / `Foo.apple.kt` / `Foo.web.kt` — follow that convention for
new ones. Ignore `Platform.kt`/`getPlatform()` in every source set: it's
unused KMP-wizard scaffolding, not load-bearing.
## Core architecture
- `ui/PriceViewModel.kt` — the single state holder (`ConverterUiState`),
shared by every platform. All business logic (rate fetching, currency
selection, amount conversion, manual-rate math) lives here.
- `ui/ConverterUiStateDisplay.kt` — pure derived-display helpers
(`ConverterUiState.xyz()` extension functions) shared between Compose and
the iOS bridge. **Read the localization note below before adding
anything here that produces user-facing text.**
- `ui/PriceScreen.kt` — the actual Compose UI. Used as-is by Android,
Desktop, and Web (same composable, three renderers).
- iOS/macOS **doesn't** use Compose. The chain is:
`PriceViewModel` (Kotlin) → `IosPriceViewModel`/`IosConverterState`
(`shared/src/appleMain/.../IosPriceViewModel.kt`, a flattened Map-free
snapshot of the state, since Kotlin/Native's Swift export handles
`List<DataClass>` far better than `Map<K,V>`) → `ConverterViewModel.swift`
(a thin `ObservableObject` wrapper) → `ContentView.swift` /
`CurrencyPickerSheet.swift` (the actual SwiftUI views). When you change
something in `PriceViewModel`/`ConverterUiState`, check whether
`IosPriceViewModel.kt` needs the same field/method added, and whether
`ConverterViewModel.swift` needs a forwarding method.
## Localization — read this before touching display strings
Strings live in `shared/src/commonMain/moko-resources/base/strings.xml`
(moko-resources; only a `base/` — no other locales exist yet). There is
**no synchronous, cross-platform way to resolve a moko-resources string
from plain shared Kotlin code**:
- Compose can resolve one via `stringResource()`, but only inside a
`@Composable` function.
- Apple (`ui/IosLocalization.kt`'s `localizedString`/`localizedFormattedString`)
can resolve one synchronously outside Compose — but that's Apple-only.
- Android has no platform `Context` available in the shared `ViewModel`.
- Web resource loading is `fetch()`-based, i.e. asynchronous — fundamentally
incompatible with a plain synchronous function call.
So shared, non-Composable code (`ConverterUiStateDisplay.kt`,
`PriceViewModel.kt`) must never build a user-facing sentence out of English
literals. Return **data** instead (a formatted number, a formatted
date/time, a boolean, an enum) and let each UI layer (`PriceScreen.kt` via
`stringResource`, `ContentView.swift` via `IosLocalizationKt`) assemble the
localized sentence around it. `ConverterUiState.lastUpdatedDateTime()` is
the pattern to copy: it returns a locale-formatted `String?` (using
`domain/DateFormat.kt`, which *is* fine to call from shared code — it's
locale-aware formatting via platform APIs, not translated text), and each
UI layer wraps it with its own localized "Updated %1$s" string.
## Locale-aware formatting
`domain/NumberFormat.kt` (digit grouping, decimal separator) and
`domain/DateFormat.kt` (date/time) are `expect`/`actual` wrappers around
each platform's native locale APIs (`java.text`/`java.time` on JVM/Android,
`NSLocale`/`NSDateFormatter` on Apple, `Intl.*` on web). These are safe to
call from anywhere in shared code — they format using the platform's
locale, they don't translate UI text.
## Kotlin/Native ↔ Swift interop conventions
Functions called from Swift are written as **plain top-level functions**,
not `CurrencyInfo`/`ConverterUiState` extension functions — e.g.
`matchesCurrencySearch(info, query)` rather than `info.matchesCurrencySearch(query)`,
`currencyFlagEmoji(code)`. Kotlin/Native's Objective-C/Swift export handles
extension-function receivers unpredictably (the exported Swift signature's
argument label for the receiver isn't obvious ahead of time); plain
functions export as `FileNameKt.functionName(label: ...)` with predictable,
positional argument labels. Follow this for anything new that Swift needs
to call.
## Currency data is inherently messy — expect platform divergence
- `SystemCurrencies.kt` / `CurrencyFlag.kt`: `issuingCountryCodes()` derives
a currency's issuing country/countries from its ISO 4217 code (plus a
hardcoded map for the handful of currencies shared by multiple countries
with no single issuer). `currencyFlagEmoji()` returns `null` on web
(`supportsFlagEmoji()` is `false` there) because Compose for Web renders
through Skia onto a `<canvas>`, not the browser's text stack — no
system/browser color-emoji font to fall back to, so a flag's
regional-indicator codepoints would draw as empty boxes.
- `SystemCurrencies.web.kt` needs its own withdrawn-currency filtering
(`WITHDRAWN_CURRENCY_CODES` + a year-annotation regex, e.g. CLDR naming a
retired currency "Afghan Afghani (19272002)"): `Intl.supportedValuesOf
('currency')`'s result is ICU-version-dependent per browser and includes
currencies retired decades ago. JVM/Android/Apple instead derive
"currently used" live from each platform's own per-country currency
lookup (`java.util.Currency`/`NSLocale`), so they don't need a
maintained list. If you need ground truth for "is this currency still
active," a quick JVM snippet iterating `Locale.getISOCountries()` +
`Currency.getInstance(Locale)` is the most reliable source available in
this environment — more reliable than trusting any single browser's
`Intl` data or assuming a Wikipedia snapshot is current.
- Region/country display names (used by currency search) are cached
(`regionDisplayNameCache` in `SystemCurrencies.kt`) and warmed at
`PriceViewModel` startup (`warmRegionDisplayNameCache`), since some
platforms' lookups (especially constructing `Intl.DisplayNames` on web)
are too expensive to redo on every keystroke.
## Persistence
SQLDelight (`data/db/SqlDelightStores.kt` + platform-specific driver
`actual`s) backs `ExchangeRateStore`/`SelectedCurrenciesStore`/
`SelectedSourceStore`, each exposed via an `expect fun createXStore()`
factory. Web has no real SQLDelight driver — it gets an in-memory-only
fallback (nothing persists across a page reload), consistent with web not
being a shipped platform.
## Testing and verification
- `shared/src/commonTest` holds the real unit test suite (pure Kotlin,
runs identically across targets). `./gradlew :shared:jvmTest` is the
fast one to run during iteration; it's usually sufficient since
`commonTest` code doesn't touch platform actuals directly.
- After any shared-code change, also compile the other targets to catch
platform-specific breakage even without running their tests:
`:shared:compileAndroidMain`, `:shared:compileKotlinWasmJs`,
`:shared:compileKotlinJs`, `:shared:compileKotlinMacosArm64`.
- For iOS/macOS-touching changes, build both
`xcodebuild -scheme iosApp -destination 'platform=macOS'` and
`-destination 'generic/platform=iOS Simulator'` — they catch different
Swift/bridge mismatches.
- **Compose for Web renders to a `<canvas>`, not real DOM** — there's no
text to inspect or click via DOM selectors. To actually see a Compose UI
change, run `./gradlew :webApp:wasmJsBrowserDevelopmentRun --continuous`
and screenshot it with headless Chrome. Plain `--headless=new` alone
fails to get a WebGL context (Skia needs one); use:
`--headless=new --disable-gpu-sandbox --use-gl=angle --use-angle=swiftshader --enable-unsafe-swiftshader --ignore-gpu-blocklist`.
This is also the most practical way to verify a Compose UI change at
all, since there's no headless Android/Desktop runner set up here.
- Interactive verification of the native macOS build via AppleScript/System
Events GUI scripting works but is genuinely flaky — stale processes can
linger across launches, the accessibility tree doesn't always reflect
sheets/dialogs, and clicks sometimes don't land. It's worth one clean
attempt for a behavior a screenshot alone can't confirm (e.g. confirming
a click actually triggers an action), but don't rabbit-hole on it — a
successful build plus a static screenshot plus careful code review is
often the more reliable combination.