macos: render into the titlebar
also remove fps indicator unless in profiling mode Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
51
src/app.rs
51
src/app.rs
@@ -650,7 +650,7 @@ fn render_note(ui: &mut egui::Ui, damus: &mut Damus, note_key: NoteKey) -> Resul
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ui.with_layout(egui::Layout::left_to_right(egui::Align::TOP), |ui| {
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let profile = damus.ndb.get_profile_by_pubkey(&txn, note.pubkey());
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padding(5.0, ui, |ui| {
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padding(6.0, ui, |ui| {
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match profile
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.as_ref()
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.ok()
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@@ -692,7 +692,7 @@ fn render_notes(ui: &mut egui::Ui, damus: &mut Damus, timeline: usize) {
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}
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fn timeline_view(ui: &mut egui::Ui, app: &mut Damus, timeline: usize) {
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padding(10.0, ui, |ui| ui.heading("Timeline"));
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padding(4.0, ui, |ui| ui.heading("Notifications"));
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/*
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let font_id = egui::TextStyle::Body.resolve(ui.style());
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@@ -713,28 +713,28 @@ fn timeline_view(ui: &mut egui::Ui, app: &mut Damus, timeline: usize) {
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}
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fn top_panel(ctx: &egui::Context) -> egui::TopBottomPanel {
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// mobile needs padding, at least on android
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if is_mobile(ctx) {
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let mut top_margin = Margin::default();
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top_margin.top = 20.0;
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let mut top_margin = Margin::default();
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top_margin.top = 4.0;
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top_margin.left = 8.0;
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top_margin.right = 8.0;
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//top_margin.bottom = -20.0;
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let frame = Frame {
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inner_margin: top_margin,
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fill: ctx.style().visuals.panel_fill,
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..Default::default()
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};
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let frame = Frame {
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inner_margin: top_margin,
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fill: ctx.style().visuals.panel_fill,
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..Default::default()
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};
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return egui::TopBottomPanel::top("top_panel").frame(frame);
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}
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egui::TopBottomPanel::top("top_panel").frame(Frame::none())
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egui::TopBottomPanel::top("top_panel")
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.frame(frame)
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.show_separator_line(false)
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}
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fn render_panel<'a>(ctx: &egui::Context, app: &'a mut Damus, timeline_ind: usize) {
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top_panel(ctx).show(ctx, |ui| {
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set_app_style(ui);
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ui.horizontal_wrapped(|ui| {
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ui.with_layout(egui::Layout::right_to_left(egui::Align::TOP), |ui| {
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ui.visuals_mut().button_frame = false;
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egui::widgets::global_dark_light_mode_switch(ui);
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@@ -755,14 +755,19 @@ fn render_panel<'a>(ctx: &egui::Context, app: &'a mut Damus, timeline_ind: usize
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app.n_panels -= 1;
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}
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ui.label(format!(
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"FPS: {:.2}, {:10.1}ms",
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app.frame_history.fps(),
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app.frame_history.mean_frame_time() * 1e3
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));
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#[cfg(feature = "profiling")]
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{
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ui.weak(format!(
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"FPS: {:.2}, {:10.1}ms",
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app.frame_history.fps(),
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app.frame_history.mean_frame_time() * 1e3
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));
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let timeline = &app.timelines[timeline_ind];
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ui.label(format!("{} notes", timeline.notes.len()));
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ui.weak(format!(
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"{} notes",
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&app.timelines[timeline_ind].notes.len()
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));
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}
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});
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});
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}
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@@ -1,6 +1,6 @@
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#![warn(clippy::all, rust_2018_idioms)]
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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use damus::Damus;
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use notedeck::Damus;
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// Entry point for wasm
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//#[cfg(target_arch = "wasm32")]
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@@ -13,7 +13,13 @@ async fn main() {
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// Log to stdout (if you run with `RUST_LOG=debug`).
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tracing_subscriber::fmt::init();
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let native_options = eframe::NativeOptions::default();
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let window_builder = Box::new(|builder: egui::ViewportBuilder| {
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builder.with_fullsize_content_view(true)
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.with_titlebar_shown(false)
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.with_title_shown(false)
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});
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let mut native_options = eframe::NativeOptions::default();
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native_options.window_builder = Some(window_builder);
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let _res = eframe::run_native(
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"Damus NoteDeck",
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