no idea why this is working now
This commit is contained in:
@@ -21,8 +21,7 @@ type ImageCache<'a> = HashMap<UrlKey<'a>, Promise<ehttp::Result<RetainedImage>>>
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(serde::Deserialize, serde::Serialize)]
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#[derive(serde::Deserialize, serde::Serialize)]
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#[serde(default)] // if we add new fields, give them default values when
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#[serde(default)] // if we add new fields, give them default values when deserializing old state
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// deserializing old state
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pub struct Damus<'a> {
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pub struct Damus<'a> {
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// Example stuff:
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// Example stuff:
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label: String,
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label: String,
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8
src/bin/main.rs
Normal file
8
src/bin/main.rs
Normal file
@@ -0,0 +1,8 @@
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use damus::WinitEvent;
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fn main() {
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#[cfg(debug_assertions)]
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simple_logger::init().unwrap();
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let event_loop = winit::event_loop::EventLoopBuilder::<WinitEvent>::with_user_event().build();
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damus::main(event_loop);
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}
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356
src/lib.rs
356
src/lib.rs
@@ -1,6 +1,358 @@
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#![warn(clippy::all, rust_2018_idioms)]
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mod app;
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mod app;
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mod event;
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mod event;
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pub use app::Damus;
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pub use app::Damus;
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pub use event::Event;
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pub use event::Event;
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use ::egui::FontDefinitions;
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use chrono::Timelike;
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use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use log::{error, warn};
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use std::iter;
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use std::time::Instant;
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use wgpu::CompositeAlphaMode;
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use winit::event::Event::*;
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use winit::event_loop::ControlFlow;
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use winit::event_loop::EventLoop;
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#[cfg(target_os = "android")]
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use winit::{
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event::StartCause, platform::android::EventLoopBuilderExtAndroid,
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platform::run_return::EventLoopExtRunReturn,
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};
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/// A custom event type for the winit app.
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#[derive(Debug, Clone, Copy)]
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pub enum WinitEvent {
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RequestRedraw,
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}
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/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
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/// It sends the custom RequestRedraw event to the winit event loop.
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struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<WinitEvent>>);
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impl epi::backend::RepaintSignal for ExampleRepaintSignal {
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fn request_repaint(&self) {
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self.0
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.lock()
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.unwrap_or_else(|e| {
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panic!(
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"Failed to lock guard at {} line {} with error\n{}",
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file!(),
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line!(),
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e
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)
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})
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.send_event(WinitEvent::RequestRedraw)
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.ok();
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}
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}
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#[cfg(target_os = "android")]
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#[no_mangle]
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fn android_main(app: winit::platform::android::activity::AndroidApp) {
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#[cfg(debug_assertions)]
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{
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std::env::set_var("RUST_BACKTRACE", "full");
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android_logger::init_once(
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android_logger::Config::default().with_min_level(log::Level::Trace),
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);
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}
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let event_loop = winit::event_loop::EventLoopBuilder::<WinitEvent>::with_user_event()
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.with_android_app(app)
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.build();
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main(event_loop);
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}
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pub fn main(mut event_loop: EventLoop<WinitEvent>) {
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//'Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.', ..../winit-c2fdb27092aba5a7/418cc44/src/platform_impl/android/mod.rs:1028:13
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warn!("Winit build window at {} line {}", file!(), line!());
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let window = winit::window::WindowBuilder::new()
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.with_decorations(!cfg!(android)) /* !cfg!(android) */
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.with_resizable(!cfg!(android))
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.with_transparent(false)
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.with_title("egui-wgpu_winit example")
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.build(&event_loop)
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.unwrap_or_else(|e| {
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panic!(
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"Failed to init window at {} line {} with error\n{:?}",
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file!(),
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line!(),
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e
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)
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});
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warn!("WGPU new instance at {} line {}", file!(), line!());
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let mut instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let mut size = window.inner_size();
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let outer_size = window.outer_size();
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warn!("outer_size = {:?}", outer_size);
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warn!("size = {:?}", size);
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warn!("Create platform at {} line {}", file!(), line!());
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// We use the egui_winit_platform crate as the platform.
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let mut platform = Platform::new(PlatformDescriptor {
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physical_width: size.width as u32,
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physical_height: size.height as u32,
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scale_factor: window.scale_factor(),
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font_definitions: FontDefinitions::default(),
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style: Default::default(),
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});
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#[cfg(target_os = "android")]
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let mut platform = {
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//Just find the actual screen size on android
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event_loop.run_return(|main_event, tgt, control_flow| {
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control_flow.set_poll();
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warn!(
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"Got event: {:?} at {} line {}",
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&main_event,
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file!(),
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line!()
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);
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match main_event {
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NewEvents(e) => match e {
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StartCause::ResumeTimeReached { .. } => {}
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StartCause::WaitCancelled { .. } => {}
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StartCause::Poll => {}
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StartCause::Init => {}
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},
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WindowEvent {
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window_id,
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ref event,
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} => {
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if let winit::event::WindowEvent::Resized(r) = event {
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size = *r;
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}
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}
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DeviceEvent { .. } => {}
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UserEvent(_) => {}
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Suspended => {
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control_flow.set_poll();
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}
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Resumed => {
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if let Some(primary_mon) = tgt.primary_monitor() {
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size = primary_mon.size();
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window.set_inner_size(size);
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warn!(
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"Set to new size: {:?} at {} line {}",
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&size,
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file!(),
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line!()
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);
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} else if let Some(other_mon) = tgt.available_monitors().next() {
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size = other_mon.size();
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window.set_inner_size(size);
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warn!(
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"Set to new size: {:?} at {} line {}",
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&size,
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file!(),
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line!()
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);
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}
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control_flow.set_exit();
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}
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MainEventsCleared => {}
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RedrawRequested(rdr) => {}
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RedrawEventsCleared => {}
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LoopDestroyed => {}
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};
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platform.handle_event(&main_event);
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});
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warn!("Recreate platform at {} line {}", file!(), line!());
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// We use the egui_winit_platform crate as the platform.
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Platform::new(PlatformDescriptor {
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physical_width: size.width as u32,
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physical_height: size.height as u32,
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scale_factor: window.scale_factor(),
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font_definitions: FontDefinitions::default(),
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style: Default::default(),
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})
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};
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warn!("WGPU new surface at {} line {}", file!(), line!());
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let mut surface = unsafe { instance.create_surface(&window) };
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warn!("instance request_adapter at {} line {}", file!(), line!());
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// WGPU 0.11+ support force fallback (if HW implementation not supported), set it to true or false (optional).
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.unwrap_or_else(|| panic!("Failed get adapter at {} line {}", file!(), line!()));
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warn!("adapter request_device at {} line {}", file!(), line!());
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::default(),
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limits: wgpu::Limits::default(),
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label: None,
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},
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None,
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))
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.unwrap_or_else(|e| {
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panic!(
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"Failed to request device at {} line {} with error\n{:?}",
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file!(),
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line!(),
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e
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)
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});
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let surface_format = surface.get_supported_formats(&adapter)[0];
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let mut surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: wgpu::PresentMode::AutoNoVsync,
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alpha_mode: CompositeAlphaMode::Auto,
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};
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warn!("surface configure at {} line {}", file!(), line!());
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surface.configure(&device, &surface_config);
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warn!("RenderPass new at {} line {}", file!(), line!());
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// We use the egui_wgpu_backend crate as the render backend.
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let mut egui_rpass = RenderPass::new(&device, surface_format, 1);
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warn!("DemoWindows default at {} line {}", file!(), line!());
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// Display the demo application that ships with egui.
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let mut app = Damus::new();
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app.add_test_events();
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let start_time = Instant::now();
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let mut in_bad_state = false;
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warn!("Enter the loop");
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event_loop.run(move |event, _, control_flow| {
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// Pass the winit events to the platform integration.
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warn!("Got event: {:?} at {} line {}", &event, file!(), line!());
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platform.handle_event(&event);
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match event {
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RedrawRequested(..) => {
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platform.update_time(start_time.elapsed().as_secs_f64());
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let output_frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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Err(wgpu::SurfaceError::Outdated) => {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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error!("The underlying surface has changed, and therefore the swap chain must be updated");
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in_bad_state = true;
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return;
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}
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Err(wgpu::SurfaceError::Lost) => {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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error!("LOST surface, drop frame. Originally: \"The swap chain has been lost and needs to be recreated\"");
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in_bad_state = true;
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return;
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}
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Err(e) => {
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error!("Dropped frame with error: {}", e);
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return;
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}
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};
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let output_view = output_frame
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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// Begin to draw the UI frame.
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platform.begin_frame();
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// Draw the demo application.
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app.ui(&platform.context());
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// End the UI frame. We could now handle the output and draw the UI with the backend.
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let full_output = platform.end_frame(Some(&window));
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let paint_jobs = platform.context().tessellate(full_output.shapes);
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("encoder"),
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});
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// Upload all resources for the GPU.
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let screen_descriptor = ScreenDescriptor {
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physical_width: surface_config.width,
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physical_height: surface_config.height,
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scale_factor: window.scale_factor() as f32
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|
};
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let tdelta: egui::TexturesDelta = full_output.textures_delta;
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egui_rpass
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.add_textures(&device, &queue, &tdelta)
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.expect("add texture ok");
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egui_rpass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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|
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// Record all render passes.
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egui_rpass
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|
.execute(
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|
&mut encoder,
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|
&output_view,
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|
&paint_jobs,
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|
&screen_descriptor,
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|
Some(wgpu::Color::BLACK),
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|
)
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|
.unwrap_or_else(|e| panic!("Failed to render pass at {} line {} with error\n{:?}", file!(), line!(), e));
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|
// Submit the commands.
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|
queue.submit(iter::once(encoder.finish()));
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|
|
||||||
|
// Redraw egui
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|
output_frame.present();
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||||||
|
|
||||||
|
egui_rpass
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||||||
|
.remove_textures(tdelta)
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|
.expect("remove texture ok");
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||||||
|
|
||||||
|
// Support reactive on windows only, but not on linux.
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||||||
|
// if _output.needs_repaint {
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|
// *control_flow = ControlFlow::Poll;
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||||||
|
// } else {
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|
// *control_flow = ControlFlow::Wait;
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|
// }
|
||||||
|
}
|
||||||
|
MainEventsCleared | UserEvent(WinitEvent::RequestRedraw) => {
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||||||
|
window.request_redraw();
|
||||||
|
}
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||||||
|
WindowEvent { event, .. } => match event {
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||||||
|
winit::event::WindowEvent::Resized(size) => {
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|
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||||
|
// See: https://github.com/rust-windowing/winit/issues/208
|
||||||
|
// This solves an issue where the app would panic when minimizing on Windows.
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||||||
|
if size.width > 0 && size.height > 0 {
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|
surface_config.width = size.width;
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||||||
|
surface_config.height = size.height;
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||||||
|
surface.configure(&device, &surface_config);
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||||||
|
}
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||||||
|
}
|
||||||
|
winit::event::WindowEvent::CloseRequested => {
|
||||||
|
*control_flow = ControlFlow::Exit;
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
},
|
||||||
|
Resumed => {
|
||||||
|
if in_bad_state {
|
||||||
|
//https://github.com/gfx-rs/wgpu/issues/2302
|
||||||
|
warn!("WGPU new surface at {} line {}", file!(), line!());
|
||||||
|
surface = unsafe { instance.create_surface(&window) };
|
||||||
|
warn!("surface configure at {} line {}", file!(), line!());
|
||||||
|
surface.configure(&device, &surface_config);
|
||||||
|
in_bad_state = false;
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Suspended => (),
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Time of day as seconds since midnight. Used for clock in demo app.
|
||||||
|
pub fn seconds_since_midnight() -> f64 {
|
||||||
|
let time = chrono::Local::now().time();
|
||||||
|
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
|
||||||
|
}
|
||||||
|
|||||||
362
src/main.rs
362
src/main.rs
@@ -1,362 +0,0 @@
|
|||||||
use ::egui::FontDefinitions;
|
|
||||||
use chrono::Timelike;
|
|
||||||
use damus::Damus;
|
|
||||||
use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
|
|
||||||
use egui_winit_platform::{Platform, PlatformDescriptor};
|
|
||||||
use log::{error, warn};
|
|
||||||
use std::iter;
|
|
||||||
use std::time::Instant;
|
|
||||||
use wgpu::CompositeAlphaMode;
|
|
||||||
use winit::event::Event::*;
|
|
||||||
use winit::event_loop::ControlFlow;
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
|
||||||
use winit::{
|
|
||||||
event::StartCause, platform::android::EventLoopBuilderExtAndroid,
|
|
||||||
platform::run_return::EventLoopExtRunReturn,
|
|
||||||
};
|
|
||||||
|
|
||||||
/// A custom event type for the winit app.
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
|
||||||
pub enum Event {
|
|
||||||
RequestRedraw,
|
|
||||||
}
|
|
||||||
|
|
||||||
/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
|
|
||||||
/// It sends the custom RequestRedraw event to the winit event loop.
|
|
||||||
struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<Event>>);
|
|
||||||
|
|
||||||
impl epi::backend::RepaintSignal for ExampleRepaintSignal {
|
|
||||||
fn request_repaint(&self) {
|
|
||||||
self.0
|
|
||||||
.lock()
|
|
||||||
.unwrap_or_else(|e| {
|
|
||||||
panic!(
|
|
||||||
"Failed to lock guard at {} line {} with error\n{}",
|
|
||||||
file!(),
|
|
||||||
line!(),
|
|
||||||
e
|
|
||||||
)
|
|
||||||
})
|
|
||||||
.send_event(Event::RequestRedraw)
|
|
||||||
.ok();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
|
||||||
#[no_mangle]
|
|
||||||
fn android_main(app: winit::platform::android::activity::AndroidApp) {
|
|
||||||
#[cfg(debug_assertions)]
|
|
||||||
{
|
|
||||||
std::env::set_var("RUST_BACKTRACE", "full");
|
|
||||||
android_logger::init_once(
|
|
||||||
android_logger::Config::default().with_min_level(log::Level::Trace),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
let event_loop = winit::event_loop::EventLoopBuilder::<Event>::with_user_event()
|
|
||||||
.with_android_app(app)
|
|
||||||
.build();
|
|
||||||
run_evloop(event_loop);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
#[cfg(debug_assertions)]
|
|
||||||
simple_logger::init().unwrap();
|
|
||||||
let event_loop = winit::event_loop::EventLoopBuilder::<Event>::with_user_event().build();
|
|
||||||
run_evloop(event_loop);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run_evloop(mut event_loop: EventLoop<Event>) {
|
|
||||||
//'Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.', ..../winit-c2fdb27092aba5a7/418cc44/src/platform_impl/android/mod.rs:1028:13
|
|
||||||
warn!("Winit build window at {} line {}", file!(), line!());
|
|
||||||
let window = winit::window::WindowBuilder::new()
|
|
||||||
.with_decorations(!cfg!(android)) /* !cfg!(android) */
|
|
||||||
.with_resizable(!cfg!(android))
|
|
||||||
.with_transparent(false)
|
|
||||||
.with_title("egui-wgpu_winit example")
|
|
||||||
.build(&event_loop)
|
|
||||||
.unwrap_or_else(|e| {
|
|
||||||
panic!(
|
|
||||||
"Failed to init window at {} line {} with error\n{:?}",
|
|
||||||
file!(),
|
|
||||||
line!(),
|
|
||||||
e
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
warn!("WGPU new instance at {} line {}", file!(), line!());
|
|
||||||
let mut instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
|
||||||
|
|
||||||
let mut size = window.inner_size();
|
|
||||||
let outer_size = window.outer_size();
|
|
||||||
|
|
||||||
warn!("outer_size = {:?}", outer_size);
|
|
||||||
warn!("size = {:?}", size);
|
|
||||||
|
|
||||||
warn!("Create platform at {} line {}", file!(), line!());
|
|
||||||
// We use the egui_winit_platform crate as the platform.
|
|
||||||
let mut platform = Platform::new(PlatformDescriptor {
|
|
||||||
physical_width: size.width as u32,
|
|
||||||
physical_height: size.height as u32,
|
|
||||||
scale_factor: window.scale_factor(),
|
|
||||||
font_definitions: FontDefinitions::default(),
|
|
||||||
style: Default::default(),
|
|
||||||
});
|
|
||||||
|
|
||||||
#[cfg(target_os = "android")]
|
|
||||||
let mut platform = {
|
|
||||||
//Just find the actual screen size on android
|
|
||||||
event_loop.run_return(|main_event, tgt, control_flow| {
|
|
||||||
control_flow.set_poll();
|
|
||||||
warn!(
|
|
||||||
"Got event: {:?} at {} line {}",
|
|
||||||
&main_event,
|
|
||||||
file!(),
|
|
||||||
line!()
|
|
||||||
);
|
|
||||||
match main_event {
|
|
||||||
NewEvents(e) => match e {
|
|
||||||
StartCause::ResumeTimeReached { .. } => {}
|
|
||||||
StartCause::WaitCancelled { .. } => {}
|
|
||||||
StartCause::Poll => {}
|
|
||||||
StartCause::Init => {}
|
|
||||||
},
|
|
||||||
WindowEvent {
|
|
||||||
window_id,
|
|
||||||
ref event,
|
|
||||||
} => {
|
|
||||||
if let winit::event::WindowEvent::Resized(r) = event {
|
|
||||||
size = *r;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
DeviceEvent { .. } => {}
|
|
||||||
UserEvent(_) => {}
|
|
||||||
Suspended => {
|
|
||||||
control_flow.set_poll();
|
|
||||||
}
|
|
||||||
Resumed => {
|
|
||||||
if let Some(primary_mon) = tgt.primary_monitor() {
|
|
||||||
size = primary_mon.size();
|
|
||||||
window.set_inner_size(size);
|
|
||||||
warn!(
|
|
||||||
"Set to new size: {:?} at {} line {}",
|
|
||||||
&size,
|
|
||||||
file!(),
|
|
||||||
line!()
|
|
||||||
);
|
|
||||||
} else if let Some(other_mon) = tgt.available_monitors().next() {
|
|
||||||
size = other_mon.size();
|
|
||||||
window.set_inner_size(size);
|
|
||||||
warn!(
|
|
||||||
"Set to new size: {:?} at {} line {}",
|
|
||||||
&size,
|
|
||||||
file!(),
|
|
||||||
line!()
|
|
||||||
);
|
|
||||||
}
|
|
||||||
control_flow.set_exit();
|
|
||||||
}
|
|
||||||
MainEventsCleared => {}
|
|
||||||
RedrawRequested(rdr) => {}
|
|
||||||
RedrawEventsCleared => {}
|
|
||||||
LoopDestroyed => {}
|
|
||||||
};
|
|
||||||
platform.handle_event(&main_event);
|
|
||||||
});
|
|
||||||
|
|
||||||
warn!("Recreate platform at {} line {}", file!(), line!());
|
|
||||||
// We use the egui_winit_platform crate as the platform.
|
|
||||||
Platform::new(PlatformDescriptor {
|
|
||||||
physical_width: size.width as u32,
|
|
||||||
physical_height: size.height as u32,
|
|
||||||
scale_factor: window.scale_factor(),
|
|
||||||
font_definitions: FontDefinitions::default(),
|
|
||||||
style: Default::default(),
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
|
||||||
let mut surface = unsafe { instance.create_surface(&window) };
|
|
||||||
|
|
||||||
warn!("instance request_adapter at {} line {}", file!(), line!());
|
|
||||||
// WGPU 0.11+ support force fallback (if HW implementation not supported), set it to true or false (optional).
|
|
||||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
|
||||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
|
||||||
compatible_surface: Some(&surface),
|
|
||||||
force_fallback_adapter: false,
|
|
||||||
}))
|
|
||||||
.unwrap_or_else(|| panic!("Failed get adapter at {} line {}", file!(), line!()));
|
|
||||||
|
|
||||||
warn!("adapter request_device at {} line {}", file!(), line!());
|
|
||||||
let (device, queue) = pollster::block_on(adapter.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
features: wgpu::Features::default(),
|
|
||||||
limits: wgpu::Limits::default(),
|
|
||||||
label: None,
|
|
||||||
},
|
|
||||||
None,
|
|
||||||
))
|
|
||||||
.unwrap_or_else(|e| {
|
|
||||||
panic!(
|
|
||||||
"Failed to request device at {} line {} with error\n{:?}",
|
|
||||||
file!(),
|
|
||||||
line!(),
|
|
||||||
e
|
|
||||||
)
|
|
||||||
});
|
|
||||||
|
|
||||||
let surface_format = surface.get_supported_formats(&adapter)[0];
|
|
||||||
let mut surface_config = wgpu::SurfaceConfiguration {
|
|
||||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
format: surface_format,
|
|
||||||
width: size.width as u32,
|
|
||||||
height: size.height as u32,
|
|
||||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
|
||||||
alpha_mode: CompositeAlphaMode::Auto,
|
|
||||||
};
|
|
||||||
|
|
||||||
warn!("surface configure at {} line {}", file!(), line!());
|
|
||||||
surface.configure(&device, &surface_config);
|
|
||||||
|
|
||||||
warn!("RenderPass new at {} line {}", file!(), line!());
|
|
||||||
// We use the egui_wgpu_backend crate as the render backend.
|
|
||||||
let mut egui_rpass = RenderPass::new(&device, surface_format, 1);
|
|
||||||
|
|
||||||
warn!("DemoWindows default at {} line {}", file!(), line!());
|
|
||||||
// Display the demo application that ships with egui.
|
|
||||||
let mut app = egui_demo_lib::DemoWindows::default();
|
|
||||||
//let mut app = Damus::new();
|
|
||||||
//app.add_test_events();
|
|
||||||
|
|
||||||
let start_time = Instant::now();
|
|
||||||
|
|
||||||
let mut in_bad_state = false;
|
|
||||||
|
|
||||||
warn!("Enter the loop");
|
|
||||||
event_loop.run(move |event, _, control_flow| {
|
|
||||||
// Pass the winit events to the platform integration.
|
|
||||||
warn!("Got event: {:?} at {} line {}", &event, file!(), line!());
|
|
||||||
platform.handle_event(&event);
|
|
||||||
match event {
|
|
||||||
RedrawRequested(..) => {
|
|
||||||
platform.update_time(start_time.elapsed().as_secs_f64());
|
|
||||||
|
|
||||||
let output_frame = match surface.get_current_texture() {
|
|
||||||
Ok(frame) => frame,
|
|
||||||
Err(wgpu::SurfaceError::Outdated) => {
|
|
||||||
// This error occurs when the app is minimized on Windows.
|
|
||||||
// Silently return here to prevent spamming the console with:
|
|
||||||
error!("The underlying surface has changed, and therefore the swap chain must be updated");
|
|
||||||
in_bad_state = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Err(wgpu::SurfaceError::Lost) => {
|
|
||||||
// This error occurs when the app is minimized on Windows.
|
|
||||||
// Silently return here to prevent spamming the console with:
|
|
||||||
error!("LOST surface, drop frame. Originally: \"The swap chain has been lost and needs to be recreated\"");
|
|
||||||
in_bad_state = true;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Err(e) => {
|
|
||||||
error!("Dropped frame with error: {}", e);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let output_view = output_frame
|
|
||||||
.texture
|
|
||||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
||||||
|
|
||||||
// Begin to draw the UI frame.
|
|
||||||
platform.begin_frame();
|
|
||||||
|
|
||||||
// Draw the demo application.
|
|
||||||
app.ui(&platform.context());
|
|
||||||
|
|
||||||
// End the UI frame. We could now handle the output and draw the UI with the backend.
|
|
||||||
let full_output = platform.end_frame(Some(&window));
|
|
||||||
let paint_jobs = platform.context().tessellate(full_output.shapes);
|
|
||||||
|
|
||||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
|
||||||
label: Some("encoder"),
|
|
||||||
});
|
|
||||||
|
|
||||||
// Upload all resources for the GPU.
|
|
||||||
let screen_descriptor = ScreenDescriptor {
|
|
||||||
physical_width: surface_config.width,
|
|
||||||
physical_height: surface_config.height,
|
|
||||||
scale_factor: window.scale_factor() as f32
|
|
||||||
};
|
|
||||||
let tdelta: egui::TexturesDelta = full_output.textures_delta;
|
|
||||||
egui_rpass
|
|
||||||
.add_textures(&device, &queue, &tdelta)
|
|
||||||
.expect("add texture ok");
|
|
||||||
egui_rpass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
|
|
||||||
|
|
||||||
// Record all render passes.
|
|
||||||
egui_rpass
|
|
||||||
.execute(
|
|
||||||
&mut encoder,
|
|
||||||
&output_view,
|
|
||||||
&paint_jobs,
|
|
||||||
&screen_descriptor,
|
|
||||||
Some(wgpu::Color::BLACK),
|
|
||||||
)
|
|
||||||
.unwrap_or_else(|e| panic!("Failed to render pass at {} line {} with error\n{:?}", file!(), line!(), e));
|
|
||||||
// Submit the commands.
|
|
||||||
queue.submit(iter::once(encoder.finish()));
|
|
||||||
|
|
||||||
// Redraw egui
|
|
||||||
output_frame.present();
|
|
||||||
|
|
||||||
egui_rpass
|
|
||||||
.remove_textures(tdelta)
|
|
||||||
.expect("remove texture ok");
|
|
||||||
|
|
||||||
// Support reactive on windows only, but not on linux.
|
|
||||||
// if _output.needs_repaint {
|
|
||||||
// *control_flow = ControlFlow::Poll;
|
|
||||||
// } else {
|
|
||||||
// *control_flow = ControlFlow::Wait;
|
|
||||||
// }
|
|
||||||
}
|
|
||||||
MainEventsCleared | UserEvent(Event::RequestRedraw) => {
|
|
||||||
window.request_redraw();
|
|
||||||
}
|
|
||||||
WindowEvent { event, .. } => match event {
|
|
||||||
winit::event::WindowEvent::Resized(size) => {
|
|
||||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
|
||||||
// See: https://github.com/rust-windowing/winit/issues/208
|
|
||||||
// This solves an issue where the app would panic when minimizing on Windows.
|
|
||||||
if size.width > 0 && size.height > 0 {
|
|
||||||
surface_config.width = size.width;
|
|
||||||
surface_config.height = size.height;
|
|
||||||
surface.configure(&device, &surface_config);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
winit::event::WindowEvent::CloseRequested => {
|
|
||||||
*control_flow = ControlFlow::Exit;
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
},
|
|
||||||
Resumed => {
|
|
||||||
if in_bad_state {
|
|
||||||
//https://github.com/gfx-rs/wgpu/issues/2302
|
|
||||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
|
||||||
surface = unsafe { instance.create_surface(&window) };
|
|
||||||
warn!("surface configure at {} line {}", file!(), line!());
|
|
||||||
surface.configure(&device, &surface_config);
|
|
||||||
in_bad_state = false;
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Suspended => (),
|
|
||||||
_ => (),
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Time of day as seconds since midnight. Used for clock in demo app.
|
|
||||||
pub fn seconds_since_midnight() -> f64 {
|
|
||||||
let time = chrono::Local::now().time();
|
|
||||||
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
|
|
||||||
}
|
|
||||||
Reference in New Issue
Block a user