no idea why this is working now
This commit is contained in:
@@ -21,8 +21,7 @@ type ImageCache<'a> = HashMap<UrlKey<'a>, Promise<ehttp::Result<RetainedImage>>>
|
||||
|
||||
/// We derive Deserialize/Serialize so we can persist app state on shutdown.
|
||||
#[derive(serde::Deserialize, serde::Serialize)]
|
||||
#[serde(default)] // if we add new fields, give them default values when
|
||||
// deserializing old state
|
||||
#[serde(default)] // if we add new fields, give them default values when deserializing old state
|
||||
pub struct Damus<'a> {
|
||||
// Example stuff:
|
||||
label: String,
|
||||
|
||||
8
src/bin/main.rs
Normal file
8
src/bin/main.rs
Normal file
@@ -0,0 +1,8 @@
|
||||
use damus::WinitEvent;
|
||||
|
||||
fn main() {
|
||||
#[cfg(debug_assertions)]
|
||||
simple_logger::init().unwrap();
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::<WinitEvent>::with_user_event().build();
|
||||
damus::main(event_loop);
|
||||
}
|
||||
356
src/lib.rs
356
src/lib.rs
@@ -1,6 +1,358 @@
|
||||
#![warn(clippy::all, rust_2018_idioms)]
|
||||
|
||||
mod app;
|
||||
mod event;
|
||||
|
||||
pub use app::Damus;
|
||||
pub use event::Event;
|
||||
|
||||
use ::egui::FontDefinitions;
|
||||
use chrono::Timelike;
|
||||
use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
|
||||
use egui_winit_platform::{Platform, PlatformDescriptor};
|
||||
use log::{error, warn};
|
||||
use std::iter;
|
||||
use std::time::Instant;
|
||||
use wgpu::CompositeAlphaMode;
|
||||
use winit::event::Event::*;
|
||||
use winit::event_loop::ControlFlow;
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
use winit::{
|
||||
event::StartCause, platform::android::EventLoopBuilderExtAndroid,
|
||||
platform::run_return::EventLoopExtRunReturn,
|
||||
};
|
||||
|
||||
/// A custom event type for the winit app.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum WinitEvent {
|
||||
RequestRedraw,
|
||||
}
|
||||
|
||||
/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
|
||||
/// It sends the custom RequestRedraw event to the winit event loop.
|
||||
struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<WinitEvent>>);
|
||||
|
||||
impl epi::backend::RepaintSignal for ExampleRepaintSignal {
|
||||
fn request_repaint(&self) {
|
||||
self.0
|
||||
.lock()
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to lock guard at {} line {} with error\n{}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
})
|
||||
.send_event(WinitEvent::RequestRedraw)
|
||||
.ok();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
fn android_main(app: winit::platform::android::activity::AndroidApp) {
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
std::env::set_var("RUST_BACKTRACE", "full");
|
||||
android_logger::init_once(
|
||||
android_logger::Config::default().with_min_level(log::Level::Trace),
|
||||
);
|
||||
}
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::<WinitEvent>::with_user_event()
|
||||
.with_android_app(app)
|
||||
.build();
|
||||
main(event_loop);
|
||||
}
|
||||
pub fn main(mut event_loop: EventLoop<WinitEvent>) {
|
||||
//'Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.', ..../winit-c2fdb27092aba5a7/418cc44/src/platform_impl/android/mod.rs:1028:13
|
||||
warn!("Winit build window at {} line {}", file!(), line!());
|
||||
let window = winit::window::WindowBuilder::new()
|
||||
.with_decorations(!cfg!(android)) /* !cfg!(android) */
|
||||
.with_resizable(!cfg!(android))
|
||||
.with_transparent(false)
|
||||
.with_title("egui-wgpu_winit example")
|
||||
.build(&event_loop)
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to init window at {} line {} with error\n{:?}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
});
|
||||
|
||||
warn!("WGPU new instance at {} line {}", file!(), line!());
|
||||
let mut instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
|
||||
let mut size = window.inner_size();
|
||||
let outer_size = window.outer_size();
|
||||
|
||||
warn!("outer_size = {:?}", outer_size);
|
||||
warn!("size = {:?}", size);
|
||||
|
||||
warn!("Create platform at {} line {}", file!(), line!());
|
||||
// We use the egui_winit_platform crate as the platform.
|
||||
let mut platform = Platform::new(PlatformDescriptor {
|
||||
physical_width: size.width as u32,
|
||||
physical_height: size.height as u32,
|
||||
scale_factor: window.scale_factor(),
|
||||
font_definitions: FontDefinitions::default(),
|
||||
style: Default::default(),
|
||||
});
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
let mut platform = {
|
||||
//Just find the actual screen size on android
|
||||
event_loop.run_return(|main_event, tgt, control_flow| {
|
||||
control_flow.set_poll();
|
||||
warn!(
|
||||
"Got event: {:?} at {} line {}",
|
||||
&main_event,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
match main_event {
|
||||
NewEvents(e) => match e {
|
||||
StartCause::ResumeTimeReached { .. } => {}
|
||||
StartCause::WaitCancelled { .. } => {}
|
||||
StartCause::Poll => {}
|
||||
StartCause::Init => {}
|
||||
},
|
||||
WindowEvent {
|
||||
window_id,
|
||||
ref event,
|
||||
} => {
|
||||
if let winit::event::WindowEvent::Resized(r) = event {
|
||||
size = *r;
|
||||
}
|
||||
}
|
||||
DeviceEvent { .. } => {}
|
||||
UserEvent(_) => {}
|
||||
Suspended => {
|
||||
control_flow.set_poll();
|
||||
}
|
||||
Resumed => {
|
||||
if let Some(primary_mon) = tgt.primary_monitor() {
|
||||
size = primary_mon.size();
|
||||
window.set_inner_size(size);
|
||||
warn!(
|
||||
"Set to new size: {:?} at {} line {}",
|
||||
&size,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
} else if let Some(other_mon) = tgt.available_monitors().next() {
|
||||
size = other_mon.size();
|
||||
window.set_inner_size(size);
|
||||
warn!(
|
||||
"Set to new size: {:?} at {} line {}",
|
||||
&size,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
}
|
||||
control_flow.set_exit();
|
||||
}
|
||||
MainEventsCleared => {}
|
||||
RedrawRequested(rdr) => {}
|
||||
RedrawEventsCleared => {}
|
||||
LoopDestroyed => {}
|
||||
};
|
||||
platform.handle_event(&main_event);
|
||||
});
|
||||
|
||||
warn!("Recreate platform at {} line {}", file!(), line!());
|
||||
// We use the egui_winit_platform crate as the platform.
|
||||
Platform::new(PlatformDescriptor {
|
||||
physical_width: size.width as u32,
|
||||
physical_height: size.height as u32,
|
||||
scale_factor: window.scale_factor(),
|
||||
font_definitions: FontDefinitions::default(),
|
||||
style: Default::default(),
|
||||
})
|
||||
};
|
||||
|
||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
||||
let mut surface = unsafe { instance.create_surface(&window) };
|
||||
|
||||
warn!("instance request_adapter at {} line {}", file!(), line!());
|
||||
// WGPU 0.11+ support force fallback (if HW implementation not supported), set it to true or false (optional).
|
||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}))
|
||||
.unwrap_or_else(|| panic!("Failed get adapter at {} line {}", file!(), line!()));
|
||||
|
||||
warn!("adapter request_device at {} line {}", file!(), line!());
|
||||
let (device, queue) = pollster::block_on(adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::default(),
|
||||
limits: wgpu::Limits::default(),
|
||||
label: None,
|
||||
},
|
||||
None,
|
||||
))
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to request device at {} line {} with error\n{:?}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
});
|
||||
|
||||
let surface_format = surface.get_supported_formats(&adapter)[0];
|
||||
let mut surface_config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface_format,
|
||||
width: size.width as u32,
|
||||
height: size.height as u32,
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
alpha_mode: CompositeAlphaMode::Auto,
|
||||
};
|
||||
|
||||
warn!("surface configure at {} line {}", file!(), line!());
|
||||
surface.configure(&device, &surface_config);
|
||||
|
||||
warn!("RenderPass new at {} line {}", file!(), line!());
|
||||
// We use the egui_wgpu_backend crate as the render backend.
|
||||
let mut egui_rpass = RenderPass::new(&device, surface_format, 1);
|
||||
|
||||
warn!("DemoWindows default at {} line {}", file!(), line!());
|
||||
// Display the demo application that ships with egui.
|
||||
let mut app = Damus::new();
|
||||
app.add_test_events();
|
||||
|
||||
let start_time = Instant::now();
|
||||
|
||||
let mut in_bad_state = false;
|
||||
|
||||
warn!("Enter the loop");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
// Pass the winit events to the platform integration.
|
||||
warn!("Got event: {:?} at {} line {}", &event, file!(), line!());
|
||||
platform.handle_event(&event);
|
||||
match event {
|
||||
RedrawRequested(..) => {
|
||||
platform.update_time(start_time.elapsed().as_secs_f64());
|
||||
|
||||
let output_frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(wgpu::SurfaceError::Outdated) => {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
error!("The underlying surface has changed, and therefore the swap chain must be updated");
|
||||
in_bad_state = true;
|
||||
return;
|
||||
}
|
||||
Err(wgpu::SurfaceError::Lost) => {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
error!("LOST surface, drop frame. Originally: \"The swap chain has been lost and needs to be recreated\"");
|
||||
in_bad_state = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Dropped frame with error: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let output_view = output_frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
// Begin to draw the UI frame.
|
||||
platform.begin_frame();
|
||||
|
||||
// Draw the demo application.
|
||||
app.ui(&platform.context());
|
||||
|
||||
// End the UI frame. We could now handle the output and draw the UI with the backend.
|
||||
let full_output = platform.end_frame(Some(&window));
|
||||
let paint_jobs = platform.context().tessellate(full_output.shapes);
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("encoder"),
|
||||
});
|
||||
|
||||
// Upload all resources for the GPU.
|
||||
let screen_descriptor = ScreenDescriptor {
|
||||
physical_width: surface_config.width,
|
||||
physical_height: surface_config.height,
|
||||
scale_factor: window.scale_factor() as f32
|
||||
};
|
||||
let tdelta: egui::TexturesDelta = full_output.textures_delta;
|
||||
egui_rpass
|
||||
.add_textures(&device, &queue, &tdelta)
|
||||
.expect("add texture ok");
|
||||
egui_rpass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
|
||||
|
||||
// Record all render passes.
|
||||
egui_rpass
|
||||
.execute(
|
||||
&mut encoder,
|
||||
&output_view,
|
||||
&paint_jobs,
|
||||
&screen_descriptor,
|
||||
Some(wgpu::Color::BLACK),
|
||||
)
|
||||
.unwrap_or_else(|e| panic!("Failed to render pass at {} line {} with error\n{:?}", file!(), line!(), e));
|
||||
// Submit the commands.
|
||||
queue.submit(iter::once(encoder.finish()));
|
||||
|
||||
// Redraw egui
|
||||
output_frame.present();
|
||||
|
||||
egui_rpass
|
||||
.remove_textures(tdelta)
|
||||
.expect("remove texture ok");
|
||||
|
||||
// Support reactive on windows only, but not on linux.
|
||||
// if _output.needs_repaint {
|
||||
// *control_flow = ControlFlow::Poll;
|
||||
// } else {
|
||||
// *control_flow = ControlFlow::Wait;
|
||||
// }
|
||||
}
|
||||
MainEventsCleared | UserEvent(WinitEvent::RequestRedraw) => {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent { event, .. } => match event {
|
||||
winit::event::WindowEvent::Resized(size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if size.width > 0 && size.height > 0 {
|
||||
surface_config.width = size.width;
|
||||
surface_config.height = size.height;
|
||||
surface.configure(&device, &surface_config);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
Resumed => {
|
||||
if in_bad_state {
|
||||
//https://github.com/gfx-rs/wgpu/issues/2302
|
||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
||||
surface = unsafe { instance.create_surface(&window) };
|
||||
warn!("surface configure at {} line {}", file!(), line!());
|
||||
surface.configure(&device, &surface_config);
|
||||
in_bad_state = false;
|
||||
}
|
||||
},
|
||||
Suspended => (),
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Time of day as seconds since midnight. Used for clock in demo app.
|
||||
pub fn seconds_since_midnight() -> f64 {
|
||||
let time = chrono::Local::now().time();
|
||||
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
|
||||
}
|
||||
|
||||
362
src/main.rs
362
src/main.rs
@@ -1,362 +0,0 @@
|
||||
use ::egui::FontDefinitions;
|
||||
use chrono::Timelike;
|
||||
use damus::Damus;
|
||||
use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
|
||||
use egui_winit_platform::{Platform, PlatformDescriptor};
|
||||
use log::{error, warn};
|
||||
use std::iter;
|
||||
use std::time::Instant;
|
||||
use wgpu::CompositeAlphaMode;
|
||||
use winit::event::Event::*;
|
||||
use winit::event_loop::ControlFlow;
|
||||
use winit::event_loop::EventLoop;
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
use winit::{
|
||||
event::StartCause, platform::android::EventLoopBuilderExtAndroid,
|
||||
platform::run_return::EventLoopExtRunReturn,
|
||||
};
|
||||
|
||||
/// A custom event type for the winit app.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Event {
|
||||
RequestRedraw,
|
||||
}
|
||||
|
||||
/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
|
||||
/// It sends the custom RequestRedraw event to the winit event loop.
|
||||
struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<Event>>);
|
||||
|
||||
impl epi::backend::RepaintSignal for ExampleRepaintSignal {
|
||||
fn request_repaint(&self) {
|
||||
self.0
|
||||
.lock()
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to lock guard at {} line {} with error\n{}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
})
|
||||
.send_event(Event::RequestRedraw)
|
||||
.ok();
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
#[no_mangle]
|
||||
fn android_main(app: winit::platform::android::activity::AndroidApp) {
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
std::env::set_var("RUST_BACKTRACE", "full");
|
||||
android_logger::init_once(
|
||||
android_logger::Config::default().with_min_level(log::Level::Trace),
|
||||
);
|
||||
}
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::<Event>::with_user_event()
|
||||
.with_android_app(app)
|
||||
.build();
|
||||
run_evloop(event_loop);
|
||||
}
|
||||
|
||||
fn main() {
|
||||
#[cfg(debug_assertions)]
|
||||
simple_logger::init().unwrap();
|
||||
let event_loop = winit::event_loop::EventLoopBuilder::<Event>::with_user_event().build();
|
||||
run_evloop(event_loop);
|
||||
}
|
||||
|
||||
pub fn run_evloop(mut event_loop: EventLoop<Event>) {
|
||||
//'Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.', ..../winit-c2fdb27092aba5a7/418cc44/src/platform_impl/android/mod.rs:1028:13
|
||||
warn!("Winit build window at {} line {}", file!(), line!());
|
||||
let window = winit::window::WindowBuilder::new()
|
||||
.with_decorations(!cfg!(android)) /* !cfg!(android) */
|
||||
.with_resizable(!cfg!(android))
|
||||
.with_transparent(false)
|
||||
.with_title("egui-wgpu_winit example")
|
||||
.build(&event_loop)
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to init window at {} line {} with error\n{:?}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
});
|
||||
|
||||
warn!("WGPU new instance at {} line {}", file!(), line!());
|
||||
let mut instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
|
||||
|
||||
let mut size = window.inner_size();
|
||||
let outer_size = window.outer_size();
|
||||
|
||||
warn!("outer_size = {:?}", outer_size);
|
||||
warn!("size = {:?}", size);
|
||||
|
||||
warn!("Create platform at {} line {}", file!(), line!());
|
||||
// We use the egui_winit_platform crate as the platform.
|
||||
let mut platform = Platform::new(PlatformDescriptor {
|
||||
physical_width: size.width as u32,
|
||||
physical_height: size.height as u32,
|
||||
scale_factor: window.scale_factor(),
|
||||
font_definitions: FontDefinitions::default(),
|
||||
style: Default::default(),
|
||||
});
|
||||
|
||||
#[cfg(target_os = "android")]
|
||||
let mut platform = {
|
||||
//Just find the actual screen size on android
|
||||
event_loop.run_return(|main_event, tgt, control_flow| {
|
||||
control_flow.set_poll();
|
||||
warn!(
|
||||
"Got event: {:?} at {} line {}",
|
||||
&main_event,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
match main_event {
|
||||
NewEvents(e) => match e {
|
||||
StartCause::ResumeTimeReached { .. } => {}
|
||||
StartCause::WaitCancelled { .. } => {}
|
||||
StartCause::Poll => {}
|
||||
StartCause::Init => {}
|
||||
},
|
||||
WindowEvent {
|
||||
window_id,
|
||||
ref event,
|
||||
} => {
|
||||
if let winit::event::WindowEvent::Resized(r) = event {
|
||||
size = *r;
|
||||
}
|
||||
}
|
||||
DeviceEvent { .. } => {}
|
||||
UserEvent(_) => {}
|
||||
Suspended => {
|
||||
control_flow.set_poll();
|
||||
}
|
||||
Resumed => {
|
||||
if let Some(primary_mon) = tgt.primary_monitor() {
|
||||
size = primary_mon.size();
|
||||
window.set_inner_size(size);
|
||||
warn!(
|
||||
"Set to new size: {:?} at {} line {}",
|
||||
&size,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
} else if let Some(other_mon) = tgt.available_monitors().next() {
|
||||
size = other_mon.size();
|
||||
window.set_inner_size(size);
|
||||
warn!(
|
||||
"Set to new size: {:?} at {} line {}",
|
||||
&size,
|
||||
file!(),
|
||||
line!()
|
||||
);
|
||||
}
|
||||
control_flow.set_exit();
|
||||
}
|
||||
MainEventsCleared => {}
|
||||
RedrawRequested(rdr) => {}
|
||||
RedrawEventsCleared => {}
|
||||
LoopDestroyed => {}
|
||||
};
|
||||
platform.handle_event(&main_event);
|
||||
});
|
||||
|
||||
warn!("Recreate platform at {} line {}", file!(), line!());
|
||||
// We use the egui_winit_platform crate as the platform.
|
||||
Platform::new(PlatformDescriptor {
|
||||
physical_width: size.width as u32,
|
||||
physical_height: size.height as u32,
|
||||
scale_factor: window.scale_factor(),
|
||||
font_definitions: FontDefinitions::default(),
|
||||
style: Default::default(),
|
||||
})
|
||||
};
|
||||
|
||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
||||
let mut surface = unsafe { instance.create_surface(&window) };
|
||||
|
||||
warn!("instance request_adapter at {} line {}", file!(), line!());
|
||||
// WGPU 0.11+ support force fallback (if HW implementation not supported), set it to true or false (optional).
|
||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}))
|
||||
.unwrap_or_else(|| panic!("Failed get adapter at {} line {}", file!(), line!()));
|
||||
|
||||
warn!("adapter request_device at {} line {}", file!(), line!());
|
||||
let (device, queue) = pollster::block_on(adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
features: wgpu::Features::default(),
|
||||
limits: wgpu::Limits::default(),
|
||||
label: None,
|
||||
},
|
||||
None,
|
||||
))
|
||||
.unwrap_or_else(|e| {
|
||||
panic!(
|
||||
"Failed to request device at {} line {} with error\n{:?}",
|
||||
file!(),
|
||||
line!(),
|
||||
e
|
||||
)
|
||||
});
|
||||
|
||||
let surface_format = surface.get_supported_formats(&adapter)[0];
|
||||
let mut surface_config = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: surface_format,
|
||||
width: size.width as u32,
|
||||
height: size.height as u32,
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
alpha_mode: CompositeAlphaMode::Auto,
|
||||
};
|
||||
|
||||
warn!("surface configure at {} line {}", file!(), line!());
|
||||
surface.configure(&device, &surface_config);
|
||||
|
||||
warn!("RenderPass new at {} line {}", file!(), line!());
|
||||
// We use the egui_wgpu_backend crate as the render backend.
|
||||
let mut egui_rpass = RenderPass::new(&device, surface_format, 1);
|
||||
|
||||
warn!("DemoWindows default at {} line {}", file!(), line!());
|
||||
// Display the demo application that ships with egui.
|
||||
let mut app = egui_demo_lib::DemoWindows::default();
|
||||
//let mut app = Damus::new();
|
||||
//app.add_test_events();
|
||||
|
||||
let start_time = Instant::now();
|
||||
|
||||
let mut in_bad_state = false;
|
||||
|
||||
warn!("Enter the loop");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
// Pass the winit events to the platform integration.
|
||||
warn!("Got event: {:?} at {} line {}", &event, file!(), line!());
|
||||
platform.handle_event(&event);
|
||||
match event {
|
||||
RedrawRequested(..) => {
|
||||
platform.update_time(start_time.elapsed().as_secs_f64());
|
||||
|
||||
let output_frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(wgpu::SurfaceError::Outdated) => {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
error!("The underlying surface has changed, and therefore the swap chain must be updated");
|
||||
in_bad_state = true;
|
||||
return;
|
||||
}
|
||||
Err(wgpu::SurfaceError::Lost) => {
|
||||
// This error occurs when the app is minimized on Windows.
|
||||
// Silently return here to prevent spamming the console with:
|
||||
error!("LOST surface, drop frame. Originally: \"The swap chain has been lost and needs to be recreated\"");
|
||||
in_bad_state = true;
|
||||
return;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Dropped frame with error: {}", e);
|
||||
return;
|
||||
}
|
||||
};
|
||||
let output_view = output_frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
// Begin to draw the UI frame.
|
||||
platform.begin_frame();
|
||||
|
||||
// Draw the demo application.
|
||||
app.ui(&platform.context());
|
||||
|
||||
// End the UI frame. We could now handle the output and draw the UI with the backend.
|
||||
let full_output = platform.end_frame(Some(&window));
|
||||
let paint_jobs = platform.context().tessellate(full_output.shapes);
|
||||
|
||||
let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
|
||||
label: Some("encoder"),
|
||||
});
|
||||
|
||||
// Upload all resources for the GPU.
|
||||
let screen_descriptor = ScreenDescriptor {
|
||||
physical_width: surface_config.width,
|
||||
physical_height: surface_config.height,
|
||||
scale_factor: window.scale_factor() as f32
|
||||
};
|
||||
let tdelta: egui::TexturesDelta = full_output.textures_delta;
|
||||
egui_rpass
|
||||
.add_textures(&device, &queue, &tdelta)
|
||||
.expect("add texture ok");
|
||||
egui_rpass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
|
||||
|
||||
// Record all render passes.
|
||||
egui_rpass
|
||||
.execute(
|
||||
&mut encoder,
|
||||
&output_view,
|
||||
&paint_jobs,
|
||||
&screen_descriptor,
|
||||
Some(wgpu::Color::BLACK),
|
||||
)
|
||||
.unwrap_or_else(|e| panic!("Failed to render pass at {} line {} with error\n{:?}", file!(), line!(), e));
|
||||
// Submit the commands.
|
||||
queue.submit(iter::once(encoder.finish()));
|
||||
|
||||
// Redraw egui
|
||||
output_frame.present();
|
||||
|
||||
egui_rpass
|
||||
.remove_textures(tdelta)
|
||||
.expect("remove texture ok");
|
||||
|
||||
// Support reactive on windows only, but not on linux.
|
||||
// if _output.needs_repaint {
|
||||
// *control_flow = ControlFlow::Poll;
|
||||
// } else {
|
||||
// *control_flow = ControlFlow::Wait;
|
||||
// }
|
||||
}
|
||||
MainEventsCleared | UserEvent(Event::RequestRedraw) => {
|
||||
window.request_redraw();
|
||||
}
|
||||
WindowEvent { event, .. } => match event {
|
||||
winit::event::WindowEvent::Resized(size) => {
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if size.width > 0 && size.height > 0 {
|
||||
surface_config.width = size.width;
|
||||
surface_config.height = size.height;
|
||||
surface.configure(&device, &surface_config);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
_ => {}
|
||||
},
|
||||
Resumed => {
|
||||
if in_bad_state {
|
||||
//https://github.com/gfx-rs/wgpu/issues/2302
|
||||
warn!("WGPU new surface at {} line {}", file!(), line!());
|
||||
surface = unsafe { instance.create_surface(&window) };
|
||||
warn!("surface configure at {} line {}", file!(), line!());
|
||||
surface.configure(&device, &surface_config);
|
||||
in_bad_state = false;
|
||||
}
|
||||
},
|
||||
Suspended => (),
|
||||
_ => (),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Time of day as seconds since midnight. Used for clock in demo app.
|
||||
pub fn seconds_since_midnight() -> f64 {
|
||||
let time = chrono::Local::now().time();
|
||||
time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
|
||||
}
|
||||
Reference in New Issue
Block a user