anim: reduce gif fps

it's brrrring my cpu on my 240hz monitor. we don't need 240hz gifs...

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2025-07-16 10:07:37 -07:00
parent 461665f599
commit 953848ff9a

View File

@@ -15,10 +15,10 @@ pub struct LatextTexture<'a> {
/// So we must keep on requesting to repaint at our desired time to ensure our repaint goes through.
/// See [`egui::Context::request_repaint_after`]
pub fn handle_repaint<'a>(ui: &egui::Ui, latest: LatextTexture<'a>) -> &'a TextureHandle {
if let Some(repaint) = latest.request_next_repaint {
if let Ok(dur) = repaint.duration_since(SystemTime::now()) {
ui.ctx().request_repaint_after(dur);
}
if let Some(_repaint) = latest.request_next_repaint {
// 24fps for gif is fine
ui.ctx()
.request_repaint_after(std::time::Duration::from_millis(41));
}
latest.texture
}