Add human-readable names to locales in settings
Changelog-Added: Added human-readable names to locales in settings Signed-off-by: Terry Yiu <git@tyiu.xyz>
This commit is contained in:
@@ -5,8 +5,8 @@ use std::borrow::Cow;
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use std::collections::HashMap;
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use unic_langid::{langid, LanguageIdentifier};
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const EN_XA: LanguageIdentifier = langid!("en-XA");
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const EN_US: LanguageIdentifier = langid!("en-US");
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const EN_XA: LanguageIdentifier = langid!("en-XA");
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const DE: LanguageIdentifier = langid!("de");
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const ES_419: LanguageIdentifier = langid!("es-419");
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const ES_ES: LanguageIdentifier = langid!("es-ES");
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@@ -16,6 +16,16 @@ const ZH_CN: LanguageIdentifier = langid!("ZH_CN");
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const ZH_TW: LanguageIdentifier = langid!("ZH_TW");
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const NUM_FTLS: usize = 9;
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const EN_US_NATIVE_NAME: &str = "English (US)";
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const EN_XA_NATIVE_NAME: &str = "Éñglísh (Pséúdólóçàlé)";
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const DE_NATIVE_NAME: &str = "Deutsch";
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const ES_419_NATIVE_NAME: &str = "Español (Latinoamérica)";
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const ES_ES_NATIVE_NAME: &str = "Español (España)";
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const FR_NATIVE_NAME: &str = "Français";
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const TH_NATIVE_NAME: &str = "ภาษาไทย";
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const ZH_CN_NATIVE_NAME: &str = "简体中文";
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const ZH_TW_NATIVE_NAME: &str = "繁體中文";
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struct StaticBundle {
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identifier: LanguageIdentifier,
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ftl: &'static str,
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@@ -70,6 +80,8 @@ pub struct Localization {
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available_locales: Vec<LanguageIdentifier>,
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/// Fallback locale
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fallback_locale: LanguageIdentifier,
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/// Native names for locales
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locale_native_names: HashMap<LanguageIdentifier, String>,
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/// Cached string results per locale (only for strings without arguments)
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string_cache: HashMap<LanguageIdentifier, HashMap<String, String>>,
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@@ -100,10 +112,23 @@ impl Default for Localization {
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ZH_TW.clone(),
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];
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let locale_native_names = HashMap::from([
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(EN_US, EN_US_NATIVE_NAME.to_owned()),
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(EN_XA, EN_XA_NATIVE_NAME.to_owned()),
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(DE, DE_NATIVE_NAME.to_owned()),
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(ES_419, ES_419_NATIVE_NAME.to_owned()),
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(ES_ES, ES_ES_NATIVE_NAME.to_owned()),
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(FR, FR_NATIVE_NAME.to_owned()),
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(TH, TH_NATIVE_NAME.to_owned()),
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(ZH_CN, ZH_CN_NATIVE_NAME.to_owned()),
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(ZH_TW, ZH_TW_NATIVE_NAME.to_owned()),
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]);
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Self {
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current_locale: default_locale.to_owned(),
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available_locales,
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fallback_locale,
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locale_native_names,
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use_isolating: true,
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normalized_key_cache: HashMap::new(),
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string_cache: HashMap::new(),
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@@ -391,6 +416,10 @@ impl Localization {
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&self.fallback_locale
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}
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pub fn get_locale_native_name(&self, locale: &LanguageIdentifier) -> Option<&str> {
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self.locale_native_names.get(locale).map(|s| s.as_str())
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}
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/// Gets cache statistics for monitoring performance
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pub fn get_cache_stats(&self) -> Result<CacheStats, Box<dyn std::error::Error + Send + Sync>> {
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let mut total_strings = 0;
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@@ -103,6 +103,18 @@ impl<'a> SettingsView<'a> {
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}
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}
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/// Get the localized name for a language identifier
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fn get_selected_language_name(&mut self) -> String {
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if let Ok(lang_id) = self.selected_language.parse::<LanguageIdentifier>() {
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self.i18n
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.get_locale_native_name(&lang_id)
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.map(|s| s.to_owned())
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.unwrap_or_else(|| lang_id.to_string())
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} else {
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self.selected_language.clone()
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}
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}
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pub fn ui(&mut self, ui: &mut egui::Ui) -> Option<SettingsAction> {
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let id = ui.id();
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let mut action = None;
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@@ -190,19 +202,22 @@ impl<'a> SettingsView<'a> {
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.text_style(NotedeckTextStyle::Small.text_style()),
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);
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ComboBox::from_label("")
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.selected_text(self.selected_language.to_owned())
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.selected_text(self.get_selected_language_name())
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.show_ui(ui, |ui| {
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for lang in self.i18n.get_available_locales() {
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let name = self.i18n
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.get_locale_native_name(lang)
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.map(|s| s.to_owned())
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.unwrap_or_else(|| lang.to_string());
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if ui
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.selectable_value(
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self.selected_language,
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lang.to_string(),
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lang.to_string(),
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&name,
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)
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.clicked()
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{
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action =
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Some(SettingsAction::SetLocale(lang.to_owned()))
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action = Some(SettingsAction::SetLocale(lang.to_owned()))
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}
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}
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})
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