Reconnect on failed ping and remove reconnect timer

I think this does it
This commit is contained in:
William Casarin
2023-05-07 12:00:37 -07:00
parent a4d4ad72e6
commit 9b99e00804
2 changed files with 6 additions and 7 deletions

View File

@@ -81,9 +81,6 @@ struct ContentView: View {
@SceneStorage("ContentView.filter_state") var filter_state : FilterState = .posts_and_replies
@State private var isSideBarOpened = false
@StateObject var home: HomeModel = HomeModel()
// connect retry timer
let timer = Timer.publish(every: 4, on: .main, in: .common).autoconnect()
let sub_id = UUID().description
@@ -393,9 +390,6 @@ struct ContentView: View {
self.active_sheet = nil
}
}
.onReceive(timer) { n in
self.damus_state?.pool.connect_to_disconnected()
}
.onReceive(handle_notify(.new_mutes)) { notif in
home.filter_events()
}

View File

@@ -57,8 +57,13 @@ final class RelayConnection {
func ping() {
socket.ping { err in
if err != nil {
if err == nil {
self.last_pong = .now
} else {
print("pong failed, reconnecting \(self.url.id)")
self.isConnected = false
self.isConnecting = false
self.reconnect_with_backoff()
}
}
}