Refactor dynamic image height and fix crashing
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@@ -32,16 +32,16 @@ struct ShareSheet: UIViewControllerRepresentable {
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}
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enum ImageShape {
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case square
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case landscape
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case portrait
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case unknown
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}
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struct ImageCarousel: View {
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var urls: [URL]
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enum ImageShape {
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case square
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case landscape
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case portrait
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case unknown
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}
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@State private var open_sheet: Bool = false
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@State private var current_url: URL? = nil
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@@ -64,37 +64,14 @@ struct ImageCarousel: View {
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view.framePreloadCount = 3
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}
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.imageModifier({ img in
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// get the fitting scale factor
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let shape: ImageShape = {
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let imageRatio = img.size.width / img.size.height
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switch imageRatio {
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case 1.0: return .square
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case ..<1.0: return .portrait
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case 1.0...: return .landscape
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default: return .unknown
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let fill = calculate_image_fill(geo: geo, img: img, maxHeight: maxHeight, minHeight: minHeight)
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DispatchQueue.main.async {
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if let filling = fill.filling {
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self.filling = filling
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}
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}()
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let xfactor = geo.size.width / img.size.width
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let yfactor = maxHeight / img.size.height
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// calculate scaled image height
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// set scale factor and constrain images to minimum 150
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// and animations to scaled factor for dynamic size adjustment
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switch shape {
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case .portrait:
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filling = yfactor <= 1.0
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let scaled = img.size.height * xfactor
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height = filling ? maxHeight : max(scaled, minHeight)
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case .square:
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filling = yfactor <= 1.0 && xfactor <= 1.0
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let scaled = img.size.height * xfactor
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height = filling ? maxHeight : max(scaled, minHeight)
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case .landscape:
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let scaled = img.size.height * xfactor
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filling = scaled > maxHeight || xfactor < 1.0
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height = img.kf.imageFrameCount != nil ? scaled : filling ? min(maxHeight, scaled) : max(scaled, minHeight)
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case .unknown:
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height = max(img.size.height, minHeight)
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self.height = fill.height
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}
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})
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.aspectRatio(contentMode: filling ? .fill : .fit)
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@@ -117,6 +94,54 @@ struct ImageCarousel: View {
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}
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}
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func determine_image_shape(_ size: CGSize) -> ImageShape {
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guard size.height > 0 else {
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return .unknown
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}
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let imageRatio = size.width / size.height
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switch imageRatio {
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case 1.0: return .square
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case ..<1.0: return .portrait
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case 1.0...: return .landscape
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default: return .unknown
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}
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}
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struct ImageFill {
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let filling: Bool?
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let height: CGFloat
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}
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func calculate_image_fill(geo: GeometryProxy, img: UIImage, maxHeight: CGFloat, minHeight: CGFloat) -> ImageFill {
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let shape = determine_image_shape(img.size)
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let xfactor = geo.size.width / img.size.width
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let yfactor = maxHeight / img.size.height
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// calculate scaled image height
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// set scale factor and constrain images to minimum 150
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// and animations to scaled factor for dynamic size adjustment
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switch shape {
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case .portrait:
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let filling = yfactor <= 1.0
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let scaled = img.size.height * xfactor
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let height = filling ? maxHeight : max(scaled, minHeight)
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return ImageFill(filling: filling, height: height)
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case .square:
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let filling = yfactor <= 1.0 && xfactor <= 1.0
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let scaled = img.size.height * xfactor
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let height = filling ? maxHeight : max(scaled, minHeight)
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return ImageFill(filling: filling, height: height)
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case .landscape:
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let scaled = img.size.height * xfactor
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let filling = scaled > maxHeight || xfactor < 1.0
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let height = img.kf.imageFrameCount != nil ? scaled : filling ? min(maxHeight, scaled) : max(scaled, minHeight)
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return ImageFill(filling: filling, height: height)
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case .unknown:
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let height = max(img.size.height, minHeight)
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return ImageFill(filling: nil, height: height)
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}
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}
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struct ImageCarousel_Previews: PreviewProvider {
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static var previews: some View {
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ImageCarousel(urls: [URL(string: "https://jb55.com/red-me.jpg")!,URL(string: "https://jb55.com/red-me.jpg")!])
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