Fixed animation. Made menu a touch smaller.
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@@ -16,7 +16,7 @@ struct SideMenuView: View {
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@Environment(\.colorScheme) var colorScheme
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@Environment(\.colorScheme) var colorScheme
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var sideBarWidth = UIScreen.main.bounds.size.width * 0.7
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var sideBarWidth = UIScreen.main.bounds.size.width * 0.65
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func fillColor() -> Color {
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func fillColor() -> Color {
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colorScheme == .light ? Color("DamusWhite") : Color("DamusBlack")
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colorScheme == .light ? Color("DamusWhite") : Color("DamusBlack")
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@@ -27,21 +27,20 @@ struct SideMenuView: View {
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}
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}
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var body: some View {
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var body: some View {
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if isSidebarVisible {
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ZStack {
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ZStack {
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GeometryReader { _ in
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GeometryReader { _ in
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EmptyView()
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EmptyView()
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}
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.background(.gray.opacity(0.6))
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.opacity(isSidebarVisible ? 1 : 0)
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.animation(.easeInOut.delay(0.2), value: isSidebarVisible)
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.onTapGesture {
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isSidebarVisible.toggle()
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}
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content
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}
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}
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.edgesIgnoringSafeArea(.all)
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.background(.gray.opacity(0.6))
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.opacity(isSidebarVisible ? 1 : 0)
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.animation(.easeInOut.delay(0.2), value: isSidebarVisible)
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.onTapGesture {
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isSidebarVisible.toggle()
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}
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content
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}
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}
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.edgesIgnoringSafeArea(.all)
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}
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}
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var content: some View {
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var content: some View {
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@@ -109,8 +108,8 @@ struct SideMenuView: View {
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.foregroundColor(textColor())
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.foregroundColor(textColor())
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})
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})
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}
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}
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.padding(.top, 50)
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.padding(.top, 60)
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.padding(.bottom, 50)
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.padding(.bottom, 40)
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.padding(.leading, 40)
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.padding(.leading, 40)
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}
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}
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.frame(width: sideBarWidth)
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.frame(width: sideBarWidth)
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