#include "../Skip.env" // Set the action that will be executed as part of the Xcode Run Script phase // Setting to "launch" will build and run the app in the first open Android emulator or device // Setting to "build" will just run gradle build, but will not launch the app SKIP_ACTION = launch //SKIP_ACTION = build ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon ASSETCATALOG_COMPILER_GLOBAL_ACCENT_COLOR_NAME = AccentColor INFOPLIST_FILE = Info.plist GENERATE_INFOPLIST_FILE = YES // The user-visible name of the app (localizable) //INFOPLIST_KEY_CFBundleDisplayName = App Name //INFOPLIST_KEY_LSApplicationCategoryType = public.app-category.utilities // iOS-specific Info.plist property keys INFOPLIST_KEY_UIApplicationSceneManifest_Generation[sdk=iphone*] = YES INFOPLIST_KEY_UIApplicationSupportsIndirectInputEvents[sdk=iphone*] = YES INFOPLIST_KEY_UILaunchScreen_Generation[sdk=iphone*] = YES INFOPLIST_KEY_UIStatusBarStyle[sdk=iphone*] = UIStatusBarStyleDefault INFOPLIST_KEY_UISupportedInterfaceOrientations[sdk=iphone*] = UIInterfaceOrientationLandscapeLeft UIInterfaceOrientationLandscapeRight UIInterfaceOrientationPortrait UIInterfaceOrientationPortraitUpsideDown IPHONEOS_DEPLOYMENT_TARGET = 16.0 MACOSX_DEPLOYMENT_TARGET = 13.0 SUPPORTS_MACCATALYST = NO // iPhone + iPad TARGETED_DEVICE_FAMILY = 1,2 // iPhone only // TARGETED_DEVICE_FAMILY = 1 SWIFT_EMIT_LOC_STRINGS = YES // the name of the product module; this can be anything, but cannot conflict with any Swift module names PRODUCT_MODULE_NAME = $(PRODUCT_NAME:c99extidentifier)App // On-device testing may need to override the bundle ID // PRODUCT_BUNDLE_IDENTIFIER[config=Debug][sdk=iphoneos*] = cool.beans.BundleIdentifer SDKROOT = auto SUPPORTED_PLATFORMS = iphoneos iphonesimulator macosx SWIFT_EMIT_LOC_STRINGS = YES SWIFT_VERSION = 5.0 //SWIFT_VERSION = 6.0 // Development team ID for on-device testing CODE_SIGNING_REQUIRED = NO CODE_SIGN_STYLE = Automatic CODE_SIGN_ENTITLEMENTS = Entitlements.plist //CODE_SIGNING_IDENTITY = - //DEVELOPMENT_TEAM =