Fix dyld crash on macOS from missing sqlite3 extension symbols
The earlier -Wl,-U,_sqlite3_enable_load_extension fix only satisfied the linker; at runtime, Kotlin/Native's cinterop wrapper for that function still resolves against the symbol the moment SQLDelight's native-driver opens a connection, and Apple's system libsqlite3 doesn't export it on macOS — so the app now crashed instead of failing to build. Adds weak no-op definitions of sqlite3_enable_load_extension and sqlite3_load_extension, compiled directly into the app (Xcode's file-system-synchronized group picks the file up with no project.pbxproj changes needed beyond what Xcode itself rewrote on this build). Weak means a platform whose system library does provide the real symbol keeps using that one; this only fills in where it's missing. Verified there's no longer a crash by running the built macOS binary directly and by installing/launching it on the iOS Simulator — neither produced a dyld error or a crash report, versus two reproducible crash reports beforehand with the exact reported failure signature. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QpjMKWGoiT5aJBzhxvXkwp
This commit is contained in:
@@ -11,7 +11,7 @@
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@@ -23,13 +23,21 @@
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isa = PBXFileSystemSynchronizedRootGroup;
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@@ -137,6 +145,24 @@
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shellScript = "if [ \"$PLATFORM_NAME\" != \"macosx\" ]; then\n exit 0\nfi\n# moko-resources names its resource bundle after the Kotlin klib unique_name (group:module),\n# e.g. SatsPrice:shared.bundle, and drops it directly under Contents/. Colons break\n# codesign, and a loose bundle outside Contents/Resources isn't recognized as a proper\n# nested bundle either, so the final app-level CodeSign phase fails with \"code object is\n# not signed at all\" unless we rename and relocate it. NSBundle resolves this bundle by\n# directory identity, not by name/path, so moko-resources/localization lookups still work.\nfind \"$CODESIGNING_FOLDER_PATH\" -type d -name \"*:*.bundle\" | while IFS= read -r bundle; do\n safe_name=$(basename \"$bundle\" | tr ':' '_')\n mkdir -p \"$CODESIGNING_FOLDER_PATH/Contents/Resources\"\n dest=\"$CODESIGNING_FOLDER_PATH/Contents/Resources/$safe_name\"\n rm -rf \"$dest\"\n mv \"$bundle\" \"$dest\"\ndone\n";
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@@ -174,24 +200,6 @@
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shellPath = /bin/sh;
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shellScript = "if [ \"$PLATFORM_NAME\" != \"macosx\" ]; then\n exit 0\nfi\n# moko-resources names its resource bundle after the Kotlin klib unique_name (group:module),\n# e.g. SatsPrice:shared.bundle, and drops it directly under Contents/. Colons break\n# codesign, and a loose bundle outside Contents/Resources isn't recognized as a proper\n# nested bundle either, so the final app-level CodeSign phase fails with \"code object is\n# not signed at all\" unless we rename and relocate it. NSBundle resolves this bundle by\n# directory identity, not by name/path, so moko-resources/localization lookups still work.\nfind \"$CODESIGNING_FOLDER_PATH\" -type d -name \"*:*.bundle\" | while IFS= read -r bundle; do\n safe_name=$(basename \"$bundle\" | tr ':' '_')\n mkdir -p \"$CODESIGNING_FOLDER_PATH/Contents/Resources\"\n dest=\"$CODESIGNING_FOLDER_PATH/Contents/Resources/$safe_name\"\n rm -rf \"$dest\"\n mv \"$bundle\" \"$dest\"\ndone\n";
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