3d18db8fd2
- Moved media related logic into notedeck instead of the ui crate, since they pertain to Images/ImageCache based systems - Made RenderableMedia owned to make it less of a nightmware to work with and the perf should be negligible - Added a ImageMetadata cache to Images. This is referenced whenever we encounter an image so we don't have to redo the work all of the time - Relpaced our ad-hoc, hand(vibe?)-coded panning and zoom logic with the Scene widget, which is explicitly designed for this use case - Extracted and detangle fullscreen media rendering from inside of note rendering. We instead let the application decide what action they want to perform when note media is clicked on. - We add an on_view_media action to MediaAction for the application to handle. The Columns app uses this toggle a FullscreenMedia app option bits whenever we get a MediaAction::ViewMedis(urls). Signed-off-by: William Casarin <jb55@jb55.com>
63 lines
1.8 KiB
Rust
63 lines
1.8 KiB
Rust
pub mod anim;
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pub mod app_images;
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pub mod colors;
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pub mod constants;
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pub mod context_menu;
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pub mod icons;
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pub mod images;
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pub mod media;
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pub mod mention;
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pub mod note;
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pub mod profile;
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mod username;
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pub mod widgets;
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pub use anim::{AnimationHelper, PulseAlpha};
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pub use mention::Mention;
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pub use note::{NoteContents, NoteOptions, NoteView};
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pub use profile::{ProfilePic, ProfilePreview};
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pub use username::Username;
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use egui::{Label, Margin, RichText};
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/// This is kind of like the Widget trait but is meant for larger top-level
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/// views that are typically stateful.
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///
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/// The Widget trait forces us to add mutable
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/// implementations at the type level, which screws us when generating Previews
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/// for a Widget. I would have just Widget instead of making this Trait otherwise.
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///
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/// There is some precendent for this, it looks like there's a similar trait
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/// in the egui demo library.
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pub trait View {
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fn ui(&mut self, ui: &mut egui::Ui);
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}
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pub fn padding<R>(
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amount: impl Into<Margin>,
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ui: &mut egui::Ui,
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add_contents: impl FnOnce(&mut egui::Ui) -> R,
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) -> egui::InnerResponse<R> {
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egui::Frame::new()
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.inner_margin(amount)
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.show(ui, add_contents)
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}
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pub fn hline(ui: &egui::Ui) {
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hline_with_width(ui, ui.available_rect_before_wrap().x_range());
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}
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pub fn hline_with_width(ui: &egui::Ui, range: egui::Rangef) {
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// pixel perfect horizontal line
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let rect = ui.available_rect_before_wrap();
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#[allow(deprecated)]
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let resize_y = ui.painter().round_to_pixel(rect.top()) - 0.5;
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let stroke = ui.style().visuals.widgets.noninteractive.bg_stroke;
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ui.painter().hline(range, resize_y, stroke);
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}
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pub fn secondary_label(ui: &mut egui::Ui, s: impl Into<String>) {
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let color = ui.style().visuals.noninteractive().fg_stroke.color;
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ui.add(Label::new(RichText::new(s).size(10.0).color(color)).selectable(false));
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}
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