Changelog-Changed: Make buttons larger Fixes: https://github.com/damus-io/notedeck/issues/879 Signed-off-by: William Casarin <jb55@jb55.com>
205 lines
5.6 KiB
Rust
205 lines
5.6 KiB
Rust
use egui::{Pos2, Rect, Response, Sense};
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pub fn hover_expand(
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ui: &mut egui::Ui,
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id: egui::Id,
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size: f32,
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expand_size: f32,
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anim_speed: f32,
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) -> (egui::Rect, f32, egui::Response) {
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// Allocate space for the profile picture with a fixed size
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let default_size = size + expand_size;
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let (rect, response) =
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ui.allocate_exact_size(egui::vec2(default_size, default_size), egui::Sense::click());
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let val = ui
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.ctx()
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.animate_bool_with_time(id, response.hovered(), anim_speed);
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let size = size + val * expand_size;
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(rect, size, response)
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}
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#[inline]
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pub fn hover_small_size() -> f32 {
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14.0
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}
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pub fn hover_expand_small(ui: &mut egui::Ui, id: egui::Id) -> (egui::Rect, f32, egui::Response) {
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let size = hover_small_size();
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let expand_size = 5.0;
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let anim_speed = 0.05;
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hover_expand(ui, id, size, expand_size, anim_speed)
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}
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pub static ICON_EXPANSION_MULTIPLE: f32 = 1.2;
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pub static ANIM_SPEED: f32 = 0.05;
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pub struct AnimationHelper {
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rect: Rect,
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center: Pos2,
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response: Response,
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animation_progress: f32,
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expansion_multiple: f32,
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}
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impl AnimationHelper {
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pub fn new(
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ui: &mut egui::Ui,
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animation_name: impl std::hash::Hash,
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max_size: egui::Vec2,
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) -> Self {
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let id = ui.id().with(animation_name);
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let (rect, response) = ui.allocate_exact_size(max_size, Sense::click());
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let animation_progress =
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ui.ctx()
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.animate_bool_with_time(id, response.hovered(), ANIM_SPEED);
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Self {
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rect,
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center: rect.center(),
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response,
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animation_progress,
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expansion_multiple: ICON_EXPANSION_MULTIPLE,
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}
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}
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pub fn no_animation(ui: &mut egui::Ui, size: egui::Vec2, sense: Sense) -> Self {
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let (rect, response) = ui.allocate_exact_size(size, sense);
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Self {
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rect,
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center: rect.center(),
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response,
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animation_progress: 0.0,
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expansion_multiple: ICON_EXPANSION_MULTIPLE,
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}
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}
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pub fn new_from_rect(
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ui: &mut egui::Ui,
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animation_name: impl std::hash::Hash,
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animation_rect: egui::Rect,
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) -> Self {
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let id = ui.id().with(animation_name);
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let response = ui.allocate_rect(animation_rect, Sense::click());
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let animation_progress =
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ui.ctx()
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.animate_bool_with_time(id, response.hovered(), ANIM_SPEED);
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Self {
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rect: animation_rect,
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center: animation_rect.center(),
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response,
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animation_progress,
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expansion_multiple: ICON_EXPANSION_MULTIPLE,
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}
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}
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pub fn scale_1d_pos(&self, min_object_size: f32) -> f32 {
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let max_object_size = min_object_size * self.expansion_multiple;
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if self.response.is_pointer_button_down_on() {
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min_object_size
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} else {
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min_object_size + ((max_object_size - min_object_size) * self.animation_progress)
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}
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}
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pub fn scale_radius(&self, min_diameter: f32) -> f32 {
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self.scale_1d_pos((min_diameter - 1.0) / 2.0)
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}
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pub fn get_animation_rect(&self) -> egui::Rect {
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self.rect
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}
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pub fn center(&self) -> Pos2 {
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self.rect.center()
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}
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pub fn take_animation_response(self) -> egui::Response {
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self.response
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}
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// Scale a minimum position from center to the current animation position
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pub fn scale_from_center(&self, x_min: f32, y_min: f32) -> Pos2 {
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Pos2::new(
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self.center.x + self.scale_1d_pos(x_min),
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self.center.y + self.scale_1d_pos(y_min),
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)
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}
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pub fn scale_pos_from_center(&self, min_pos: Pos2) -> Pos2 {
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self.scale_from_center(min_pos.x, min_pos.y)
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}
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/// New method for min/max scaling when needed
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pub fn scale_1d_pos_min_max(&self, min_object_size: f32, max_object_size: f32) -> f32 {
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min_object_size + ((max_object_size - min_object_size) * self.animation_progress)
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}
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}
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pub struct PulseAlpha<'a> {
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ctx: &'a egui::Context,
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id: egui::Id,
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alpha_min: u8,
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alpha_max: u8,
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animation_speed: f32,
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start_max_alpha: bool,
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}
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impl<'a> PulseAlpha<'a> {
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pub fn new(ctx: &'a egui::Context, id: egui::Id, alpha_min: u8, alpha_max: u8) -> Self {
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Self {
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ctx,
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id,
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alpha_min,
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alpha_max,
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animation_speed: ANIM_SPEED,
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start_max_alpha: false,
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}
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}
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pub fn with_speed(mut self, speed: f32) -> Self {
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self.animation_speed = speed;
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self
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}
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pub fn start_max_alpha(mut self) -> Self {
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self.start_max_alpha = true;
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self
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}
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// returns the current alpha value for the frame
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pub fn animate(self) -> u8 {
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let pulse_direction = if let Some(pulse_dir) = self.ctx.data(|d| d.get_temp(self.id)) {
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pulse_dir
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} else {
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self.ctx
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.data_mut(|d| d.insert_temp(self.id, self.start_max_alpha));
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self.start_max_alpha
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};
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let alpha_min_f32 = self.alpha_min as f32;
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let target = if pulse_direction {
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self.alpha_max as f32 - alpha_min_f32
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} else {
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0.0
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};
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let cur_val = self
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.ctx
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.animate_value_with_time(self.id, target, self.animation_speed);
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if (target - cur_val).abs() < 0.5 {
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self.ctx
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.data_mut(|d| d.insert_temp(self.id, !pulse_direction));
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}
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(cur_val + alpha_min_f32).clamp(self.alpha_min as f32, self.alpha_max as f32) as u8
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}
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}
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