Some things we definitely don't want to generate every frame, such as relative-time formatted strings, as that would create a heap allocation each frame. Introduce TimeCached<T> which is responsible for updating some state after some expiry. Signed-off-by: William Casarin <jb55@jb55.com>
28 lines
779 B
Rust
28 lines
779 B
Rust
use std::time::{Duration, Instant};
|
|
|
|
pub struct TimeCached<T> {
|
|
last_update: Instant,
|
|
expires_in: Duration,
|
|
value: Option<T>,
|
|
refresh: Box<dyn Fn() -> T + 'static>,
|
|
}
|
|
|
|
impl<T> TimeCached<T> {
|
|
pub fn new(expires_in: Duration, refresh: Box<dyn Fn() -> T + 'static>) -> Self {
|
|
TimeCached {
|
|
last_update: Instant::now(),
|
|
expires_in,
|
|
value: None,
|
|
refresh,
|
|
}
|
|
}
|
|
|
|
pub fn get(&mut self) -> &T {
|
|
if self.value.is_none() || self.last_update.elapsed() > self.expires_in {
|
|
self.last_update = Instant::now();
|
|
self.value = Some((self.refresh)());
|
|
}
|
|
self.value.as_ref().unwrap() // This unwrap is safe because we just set the value if it was None.
|
|
}
|
|
}
|