259 lines
8.7 KiB
Rust
259 lines
8.7 KiB
Rust
use crate::error::Error;
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use crate::imgcache::ImageCache;
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use crate::result::Result;
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use egui::{pos2, Color32, ColorImage, Rect, Sense, SizeHint, TextureHandle};
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use image::imageops::FilterType;
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use poll_promise::Promise;
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use std::path;
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use tokio::fs;
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//pub type ImageCacheKey = String;
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//pub type ImageCacheValue = Promise<Result<TextureHandle>>;
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//pub type ImageCache = HashMap<String, ImageCacheValue>;
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// NOTE(jb55): chatgpt wrote this because I was too dumb to
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pub fn aspect_fill(
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ui: &mut egui::Ui,
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sense: Sense,
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texture_id: egui::TextureId,
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aspect_ratio: f32,
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) -> egui::Response {
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let frame = ui.available_rect_before_wrap(); // Get the available frame space in the current layout
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let frame_ratio = frame.width() / frame.height();
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let (width, height) = if frame_ratio > aspect_ratio {
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// Frame is wider than the content
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(frame.width(), frame.width() / aspect_ratio)
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} else {
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// Frame is taller than the content
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(frame.height() * aspect_ratio, frame.height())
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};
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let content_rect = Rect::from_min_size(
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frame.min
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+ egui::vec2(
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(frame.width() - width) / 2.0,
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(frame.height() - height) / 2.0,
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),
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egui::vec2(width, height),
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);
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// Set the clipping rectangle to the frame
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//let clip_rect = ui.clip_rect(); // Preserve the original clipping rectangle
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//ui.set_clip_rect(frame);
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let uv = Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0));
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let (response, painter) = ui.allocate_painter(ui.available_size(), sense);
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// Draw the texture within the calculated rect, potentially clipping it
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painter.rect_filled(content_rect, 0.0, ui.ctx().style().visuals.window_fill());
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painter.image(texture_id, content_rect, uv, Color32::WHITE);
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// Restore the original clipping rectangle
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//ui.set_clip_rect(clip_rect);
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response
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}
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pub fn round_image(image: &mut ColorImage) {
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#[cfg(feature = "profiling")]
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puffin::profile_function!();
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// The radius to the edge of of the avatar circle
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let edge_radius = image.size[0] as f32 / 2.0;
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let edge_radius_squared = edge_radius * edge_radius;
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for (pixnum, pixel) in image.pixels.iter_mut().enumerate() {
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// y coordinate
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let uy = pixnum / image.size[0];
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let y = uy as f32;
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let y_offset = edge_radius - y;
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// x coordinate
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let ux = pixnum % image.size[0];
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let x = ux as f32;
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let x_offset = edge_radius - x;
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// The radius to this pixel (may be inside or outside the circle)
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let pixel_radius_squared: f32 = x_offset * x_offset + y_offset * y_offset;
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// If inside of the avatar circle
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if pixel_radius_squared <= edge_radius_squared {
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// squareroot to find how many pixels we are from the edge
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let pixel_radius: f32 = pixel_radius_squared.sqrt();
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let distance = edge_radius - pixel_radius;
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// If we are within 1 pixel of the edge, we should fade, to
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// antialias the edge of the circle. 1 pixel from the edge should
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// be 100% of the original color, and right on the edge should be
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// 0% of the original color.
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if distance <= 1.0 {
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*pixel = Color32::from_rgba_premultiplied(
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(pixel.r() as f32 * distance) as u8,
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(pixel.g() as f32 * distance) as u8,
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(pixel.b() as f32 * distance) as u8,
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(pixel.a() as f32 * distance) as u8,
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);
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}
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} else {
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// Outside of the avatar circle
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*pixel = Color32::TRANSPARENT;
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}
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}
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}
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fn process_pfp_bitmap(imgtyp: ImageType, image: &mut image::DynamicImage) -> ColorImage {
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#[cfg(feature = "profiling")]
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puffin::profile_function!();
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match imgtyp {
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ImageType::Content(w, h) => {
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let image = image.resize(w, h, FilterType::CatmullRom); // DynamicImage
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let image_buffer = image.into_rgba8(); // RgbaImage (ImageBuffer)
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let color_image = ColorImage::from_rgba_unmultiplied(
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[
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image_buffer.width() as usize,
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image_buffer.height() as usize,
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],
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image_buffer.as_flat_samples().as_slice(),
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);
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color_image
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}
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ImageType::Profile(size) => {
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// Crop square
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let smaller = image.width().min(image.height());
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if image.width() > smaller {
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let excess = image.width() - smaller;
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*image = image.crop_imm(excess / 2, 0, image.width() - excess, image.height());
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} else if image.height() > smaller {
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let excess = image.height() - smaller;
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*image = image.crop_imm(0, excess / 2, image.width(), image.height() - excess);
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}
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let image = image.resize(size, size, FilterType::CatmullRom); // DynamicImage
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let image_buffer = image.into_rgba8(); // RgbaImage (ImageBuffer)
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let mut color_image = ColorImage::from_rgba_unmultiplied(
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[
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image_buffer.width() as usize,
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image_buffer.height() as usize,
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],
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image_buffer.as_flat_samples().as_slice(),
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);
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round_image(&mut color_image);
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color_image
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}
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}
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}
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fn parse_img_response(response: ehttp::Response, imgtyp: ImageType) -> Result<ColorImage> {
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#[cfg(feature = "profiling")]
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puffin::profile_function!();
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let content_type = response.content_type().unwrap_or_default();
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let size_hint = match imgtyp {
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ImageType::Profile(size) => SizeHint::Size(size, size),
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ImageType::Content(w, h) => SizeHint::Size(w, h),
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};
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if content_type.starts_with("image/svg") {
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#[cfg(feature = "profiling")]
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puffin::profile_scope!("load_svg");
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let mut color_image =
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egui_extras::image::load_svg_bytes_with_size(&response.bytes, Some(size_hint))?;
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round_image(&mut color_image);
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Ok(color_image)
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} else if content_type.starts_with("image/") {
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#[cfg(feature = "profiling")]
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puffin::profile_scope!("load_from_memory");
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let mut dyn_image = image::load_from_memory(&response.bytes)?;
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Ok(process_pfp_bitmap(imgtyp, &mut dyn_image))
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} else {
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Err(format!("Expected image, found content-type {:?}", content_type).into())
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}
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}
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fn fetch_img_from_disk(
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ctx: &egui::Context,
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url: &str,
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path: &path::Path,
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) -> Promise<Result<TextureHandle>> {
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let ctx = ctx.clone();
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let url = url.to_owned();
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let path = path.to_owned();
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Promise::spawn_async(async move {
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let data = fs::read(path).await?;
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let image_buffer = image::load_from_memory(&data)?;
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// TODO: remove unwrap here
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let flat_samples = image_buffer.as_flat_samples_u8().unwrap();
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let img = ColorImage::from_rgba_unmultiplied(
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[
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image_buffer.width() as usize,
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image_buffer.height() as usize,
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],
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flat_samples.as_slice(),
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);
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Ok(ctx.load_texture(&url, img, Default::default()))
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})
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}
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/// Controls type-specific handling
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#[derive(Debug, Clone, Copy)]
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pub enum ImageType {
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/// Profile Image (size)
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Profile(u32),
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/// Content Image (width, height)
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Content(u32, u32),
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}
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pub fn fetch_img(
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img_cache: &ImageCache,
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ctx: &egui::Context,
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url: &str,
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imgtyp: ImageType,
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) -> Promise<Result<TextureHandle>> {
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let key = ImageCache::key(url);
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let path = img_cache.cache_dir.join(key);
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if path.exists() {
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fetch_img_from_disk(ctx, url, &path)
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} else {
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fetch_img_from_net(&img_cache.cache_dir, ctx, url, imgtyp)
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}
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// TODO: fetch image from local cache
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}
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fn fetch_img_from_net(
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cache_path: &path::Path,
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ctx: &egui::Context,
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url: &str,
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imgtyp: ImageType,
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) -> Promise<Result<TextureHandle>> {
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let (sender, promise) = Promise::new();
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let request = ehttp::Request::get(url);
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let ctx = ctx.clone();
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let cloned_url = url.to_owned();
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let cache_path = cache_path.to_owned();
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ehttp::fetch(request, move |response| {
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let handle = response
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.map_err(Error::Generic)
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.and_then(|resp| parse_img_response(resp, imgtyp))
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.map(|img| {
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let texture_handle = ctx.load_texture(&cloned_url, img.clone(), Default::default());
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// write to disk
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std::thread::spawn(move || ImageCache::write(&cache_path, &cloned_url, img));
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texture_handle
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});
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sender.send(handle); // send the results back to the UI thread.
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ctx.request_repaint();
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});
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promise
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}
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