use enostr::RelayPool; pub use enostr::RelayStatus; /// The interface to a RelayPool for UI components. /// Represents all user-facing operations that can be performed for a user's relays pub struct RelayPoolManager<'a> { pub pool: &'a mut RelayPool, } pub struct RelayInfo<'a> { pub relay_url: &'a str, pub status: &'a RelayStatus, } impl<'a> RelayPoolManager<'a> { pub fn new(pool: &'a mut RelayPool) -> Self { RelayPoolManager { pool } } pub fn get_relay_infos(&self) -> Vec { self.pool .relays .iter() .map(|relay| RelayInfo { relay_url: &relay.relay.url, status: &relay.relay.status, }) .collect() } /// index of the Vec from get_relay_infos pub fn remove_relay(&mut self, index: usize) { if index < self.pool.relays.len() { self.pool.relays.remove(index); } } /// removes all specified relay indicies shown in get_relay_infos pub fn remove_relays(&mut self, mut indices: Vec) { indices.sort_unstable_by(|a, b| b.cmp(a)); indices.iter().for_each(|index| self.remove_relay(*index)); } pub fn add_relay(&mut self, ctx: &egui::Context, relay_url: String) { let _ = self.pool.add_url(relay_url, create_wakeup(ctx)); } } pub fn create_wakeup(ctx: &egui::Context) -> impl Fn() + Send + Sync + Clone + 'static { let ctx = ctx.clone(); move || { ctx.request_repaint(); } }