use crate::error::Error; use crate::imgcache::ImageCache; use crate::result::Result; use egui::{pos2, Color32, ColorImage, Rect, Sense, SizeHint, TextureHandle}; use image::imageops::FilterType; use poll_promise::Promise; use std::path; use tokio::fs; //pub type ImageCacheKey = String; //pub type ImageCacheValue = Promise>; //pub type ImageCache = HashMap; // NOTE(jb55): chatgpt wrote this because I was too dumb to pub fn aspect_fill( ui: &mut egui::Ui, sense: Sense, texture_id: egui::TextureId, aspect_ratio: f32, ) -> egui::Response { let frame = ui.available_rect_before_wrap(); // Get the available frame space in the current layout let frame_ratio = frame.width() / frame.height(); let (width, height) = if frame_ratio > aspect_ratio { // Frame is wider than the content (frame.width(), frame.width() / aspect_ratio) } else { // Frame is taller than the content (frame.height() * aspect_ratio, frame.height()) }; let content_rect = Rect::from_min_size( frame.min + egui::vec2( (frame.width() - width) / 2.0, (frame.height() - height) / 2.0, ), egui::vec2(width, height), ); // Set the clipping rectangle to the frame //let clip_rect = ui.clip_rect(); // Preserve the original clipping rectangle //ui.set_clip_rect(frame); let uv = Rect::from_min_max(pos2(0.0, 0.0), pos2(1.0, 1.0)); let (response, painter) = ui.allocate_painter(ui.available_size(), sense); // Draw the texture within the calculated rect, potentially clipping it painter.rect_filled(content_rect, 0.0, ui.ctx().style().visuals.window_fill()); painter.image(texture_id, content_rect, uv, Color32::WHITE); // Restore the original clipping rectangle //ui.set_clip_rect(clip_rect); response } pub fn round_image(image: &mut ColorImage) { #[cfg(feature = "profiling")] puffin::profile_function!(); // The radius to the edge of of the avatar circle let edge_radius = image.size[0] as f32 / 2.0; let edge_radius_squared = edge_radius * edge_radius; for (pixnum, pixel) in image.pixels.iter_mut().enumerate() { // y coordinate let uy = pixnum / image.size[0]; let y = uy as f32; let y_offset = edge_radius - y; // x coordinate let ux = pixnum % image.size[0]; let x = ux as f32; let x_offset = edge_radius - x; // The radius to this pixel (may be inside or outside the circle) let pixel_radius_squared: f32 = x_offset * x_offset + y_offset * y_offset; // If inside of the avatar circle if pixel_radius_squared <= edge_radius_squared { // squareroot to find how many pixels we are from the edge let pixel_radius: f32 = pixel_radius_squared.sqrt(); let distance = edge_radius - pixel_radius; // If we are within 1 pixel of the edge, we should fade, to // antialias the edge of the circle. 1 pixel from the edge should // be 100% of the original color, and right on the edge should be // 0% of the original color. if distance <= 1.0 { *pixel = Color32::from_rgba_premultiplied( (pixel.r() as f32 * distance) as u8, (pixel.g() as f32 * distance) as u8, (pixel.b() as f32 * distance) as u8, (pixel.a() as f32 * distance) as u8, ); } } else { // Outside of the avatar circle *pixel = Color32::TRANSPARENT; } } } fn process_pfp_bitmap(size: u32, image: &mut image::DynamicImage) -> ColorImage { #[cfg(feature = "profiling")] puffin::profile_function!(); // Crop square let smaller = image.width().min(image.height()); if image.width() > smaller { let excess = image.width() - smaller; *image = image.crop_imm(excess / 2, 0, image.width() - excess, image.height()); } else if image.height() > smaller { let excess = image.height() - smaller; *image = image.crop_imm(0, excess / 2, image.width(), image.height() - excess); } let image = image.resize(size, size, FilterType::CatmullRom); // DynamicImage let image_buffer = image.into_rgba8(); // RgbaImage (ImageBuffer) let mut color_image = ColorImage::from_rgba_unmultiplied( [ image_buffer.width() as usize, image_buffer.height() as usize, ], image_buffer.as_flat_samples().as_slice(), ); round_image(&mut color_image); color_image } fn parse_img_response(response: ehttp::Response, size: u32) -> Result { #[cfg(feature = "profiling")] puffin::profile_function!(); let content_type = response.content_type().unwrap_or_default(); if content_type.starts_with("image/svg") { #[cfg(feature = "profiling")] puffin::profile_scope!("load_svg"); let mut color_image = egui_extras::image::load_svg_bytes_with_size( &response.bytes, Some(SizeHint::Size(size, size)), )?; round_image(&mut color_image); Ok(color_image) } else if content_type.starts_with("image/") { #[cfg(feature = "profiling")] puffin::profile_scope!("load_from_memory"); let mut dyn_image = image::load_from_memory(&response.bytes)?; Ok(process_pfp_bitmap(size, &mut dyn_image)) } else { Err(format!("Expected image, found content-type {:?}", content_type).into()) } } fn fetch_img_from_disk( ctx: &egui::Context, url: &str, path: &path::Path, ) -> Promise> { let ctx = ctx.clone(); let url = url.to_owned(); let path = path.to_owned(); Promise::spawn_async(async move { let data = fs::read(path).await?; let image_buffer = image::load_from_memory(&data)?; // TODO: remove unwrap here let flat_samples = image_buffer.as_flat_samples_u8().unwrap(); let img = ColorImage::from_rgba_unmultiplied( [ image_buffer.width() as usize, image_buffer.height() as usize, ], flat_samples.as_slice(), ); Ok(ctx.load_texture(&url, img, Default::default())) }) } pub fn fetch_img( img_cache: &ImageCache, ctx: &egui::Context, url: &str, size: u32, ) -> Promise> { let key = ImageCache::key(url); let path = img_cache.cache_dir.join(key); if path.exists() { fetch_img_from_disk(ctx, url, &path) } else { fetch_img_from_net(&img_cache.cache_dir, ctx, url, size) } // TODO: fetch image from local cache } fn fetch_img_from_net( cache_path: &path::Path, ctx: &egui::Context, url: &str, size: u32, ) -> Promise> { let (sender, promise) = Promise::new(); let request = ehttp::Request::get(url); let ctx = ctx.clone(); let cloned_url = url.to_owned(); let cache_path = cache_path.to_owned(); ehttp::fetch(request, move |response| { let handle = response .map_err(Error::Generic) .and_then(|resp| parse_img_response(resp, size)) .map(|img| { let texture_handle = ctx.load_texture(&cloned_url, img.clone(), Default::default()); // write to disk std::thread::spawn(move || ImageCache::write(&cache_path, &cloned_url, img)); texture_handle }); sender.send(handle); // send the results back to the UI thread. ctx.request_repaint(); }); promise }