chrome: collapsible side panel

This implements the initial logic that makes the side panel collapsible.

Since we don't have a proper hamburger control, we do the same thing we
do on iOS for now.
This commit is contained in:
William Casarin
2025-06-05 11:51:07 -07:00
parent 5cb0911d7e
commit e87b6f1905
7 changed files with 281 additions and 135 deletions

View File

@@ -269,6 +269,11 @@ impl<'a, 'd> NoteView<'a, 'd> {
let pfp_resp = ui.put(rect, &mut pfp);
action = action.or(pfp.action);
if resp.hovered() || resp.clicked() {
crate::show_pointer(ui);
}
pfp_resp.on_hover_ui_at_pointer(|ui| {
ui.set_max_width(300.0);
ui.add(ProfilePreview::new(
@@ -277,10 +282,6 @@ impl<'a, 'd> NoteView<'a, 'd> {
));
});
if resp.hovered() || resp.clicked() {
crate::show_pointer(ui);
}
resp
}

View File

@@ -9,13 +9,14 @@ pub struct ProfilePic<'cache, 'url> {
cache: &'cache mut Images,
url: &'url str,
size: f32,
sense: Sense,
border: Option<Stroke>,
pub action: Option<MediaAction>,
}
impl egui::Widget for &mut ProfilePic<'_, '_> {
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
let inner = render_pfp(ui, self.cache, self.url, self.size, self.border);
let inner = render_pfp(ui, self.cache, self.url, self.size, self.border, self.sense);
self.action = inner.inner;
@@ -26,8 +27,11 @@ impl egui::Widget for &mut ProfilePic<'_, '_> {
impl<'cache, 'url> ProfilePic<'cache, 'url> {
pub fn new(cache: &'cache mut Images, url: &'url str) -> Self {
let size = Self::default_size() as f32;
let sense = Sense::hover();
ProfilePic {
cache,
sense,
url,
size,
border: None,
@@ -35,6 +39,11 @@ impl<'cache, 'url> ProfilePic<'cache, 'url> {
}
}
pub fn sense(mut self, sense: Sense) -> Self {
self.sense = sense;
self
}
pub fn border_stroke(ui: &egui::Ui) -> Stroke {
Stroke::new(4.0, ui.visuals().panel_fill)
}
@@ -98,6 +107,7 @@ fn render_pfp(
url: &str,
ui_size: f32,
border: Option<Stroke>,
sense: Sense,
) -> InnerResponse<Option<MediaAction>> {
// We will want to downsample these so it's not blurry on hi res displays
let img_size = 128u32;
@@ -105,39 +115,39 @@ fn render_pfp(
let cache_type = supported_mime_hosted_at_url(&mut img_cache.urls, url)
.unwrap_or(notedeck::MediaCacheType::Image);
egui::Frame::NONE.show(ui, |ui| {
let cur_state = get_render_state(
ui.ctx(),
img_cache,
cache_type,
url,
ImageType::Profile(img_size),
);
let cur_state = get_render_state(
ui.ctx(),
img_cache,
cache_type,
url,
ImageType::Profile(img_size),
);
match cur_state.texture_state {
notedeck::TextureState::Pending => {
paint_circle(ui, ui_size, border);
None
}
notedeck::TextureState::Error(e) => {
paint_circle(ui, ui_size, border);
show_one_error_message(ui, &format!("Failed to fetch profile at url {url}: {e}"));
match cur_state.texture_state {
notedeck::TextureState::Pending => {
egui::InnerResponse::new(None, paint_circle(ui, ui_size, border, sense))
}
notedeck::TextureState::Error(e) => {
let r = paint_circle(ui, ui_size, border, sense);
show_one_error_message(ui, &format!("Failed to fetch profile at url {url}: {e}"));
egui::InnerResponse::new(
Some(MediaAction::FetchImage {
url: url.to_owned(),
cache_type,
no_pfp_promise: fetch_no_pfp_promise(ui.ctx(), img_cache.get_cache(cache_type)),
})
}
notedeck::TextureState::Loaded(textured_image) => {
let texture_handle = handle_repaint(
ui,
retrieve_latest_texture(url, cur_state.gifs, textured_image),
);
pfp_image(ui, texture_handle, ui_size, border);
None
}
}),
r,
)
}
})
notedeck::TextureState::Loaded(textured_image) => {
let texture_handle = handle_repaint(
ui,
retrieve_latest_texture(url, cur_state.gifs, textured_image),
);
egui::InnerResponse::new(None, pfp_image(ui, texture_handle, ui_size, border, sense))
}
}
}
#[profiling::function]
@@ -146,8 +156,9 @@ fn pfp_image(
img: &TextureHandle,
size: f32,
border: Option<Stroke>,
sense: Sense,
) -> egui::Response {
let (rect, response) = ui.allocate_at_least(vec2(size, size), Sense::hover());
let (rect, response) = ui.allocate_at_least(vec2(size, size), sense);
if let Some(stroke) = border {
draw_bg_border(ui, rect.center(), size, stroke);
}
@@ -156,8 +167,13 @@ fn pfp_image(
response
}
fn paint_circle(ui: &mut egui::Ui, size: f32, border: Option<Stroke>) -> egui::Response {
let (rect, response) = ui.allocate_at_least(vec2(size, size), Sense::hover());
fn paint_circle(
ui: &mut egui::Ui,
size: f32,
border: Option<Stroke>,
sense: Sense,
) -> egui::Response {
let (rect, response) = ui.allocate_at_least(vec2(size, size), sense);
if let Some(stroke) = border {
draw_bg_border(ui, rect.center(), size, stroke);