android: 0.30.0 game activity

still no text input, at least it's not crashing

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2025-01-28 15:23:02 -08:00
parent b33346a25d
commit da9b2bcd46
5 changed files with 88 additions and 211 deletions

View File

@@ -1,9 +1,8 @@
//#[cfg(target_os = "android")]
//use egui_android::run_android;
use egui_winit::winit::platform::android::activity::AndroidApp;
use notedeck_columns::Damus;
use winit::platform::android::activity::AndroidApp;
use winit::platform::android::EventLoopBuilderExtAndroid;
use crate::setup::setup_chrome;
use notedeck::Notedeck;
@@ -18,10 +17,12 @@ pub async fn android_main(app: AndroidApp) {
use tracing_subscriber::{prelude::*, EnvFilter};
std::env::set_var("RUST_BACKTRACE", "full");
std::env::set_var(
"RUST_LOG",
"enostr=debug,notedeck_columns=debug,notedeck_chrome=debug",
);
std::env::set_var("RUST_LOG", "egui=trace");
//std::env::set_var(
// "RUST_LOG",
// "enostr=debug,notedeck_columns=debug,notedeck_chrome=debug",
//);
let writer =
LogcatMakeWriter::new(LogcatTag::Target).expect("Failed to initialize logcat writer");
@@ -44,10 +45,12 @@ pub async fn android_main(app: AndroidApp) {
let mut options = eframe::NativeOptions::default();
options.renderer = eframe::Renderer::Wgpu;
// Clone `app` to use it both in the closure and later in the function
let app_clone_for_event_loop = app.clone();
options.event_loop_builder = Some(Box::new(move |builder| {
builder.with_android_app(app_clone_for_event_loop);
}));
//let app_clone_for_event_loop = app.clone();
//options.event_loop_builder = Some(Box::new(move |builder| {
// builder.with_android_app(app_clone_for_event_loop);
//}));
options.android_app = Some(app.clone());
let app_args = get_app_args(app);