android: 0.30.0 game activity
still no text input, at least it's not crashing Signed-off-by: William Casarin <jb55@jb55.com>
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@@ -46,9 +46,9 @@ debug-interactive-widgets = []
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[target.'cfg(target_os = "android")'.dependencies]
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tracing-logcat = "0.1.0"
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log = { workspace = true }
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android-activity = { version = "0.4", features = [ "game-activity" ] }
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winit = { version = "0.30.5", features = [ "android-game-activity" ] }
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#log = { workspace = true }
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#android-activity = { version = "0.6", features = [ "game-activity" ] }
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egui-winit.workspace = true
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[package.metadata.bundle]
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name = "Notedeck"
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@@ -23,6 +23,7 @@ public class MainActivity extends GameActivity {
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protected void onCreate(Bundle savedInstanceState) {
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// Shrink view so it does not get covered by insets.
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/*
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View content = getWindow().getDecorView().findViewById(android.R.id.content);
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ViewCompat.setOnApplyWindowInsetsListener(content, (v, windowInsets) -> {
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Insets insets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars());
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@@ -38,6 +39,7 @@ public class MainActivity extends GameActivity {
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});
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WindowCompat.setDecorFitsSystemWindows(getWindow(), true);
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*/
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super.onCreate(savedInstanceState);
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}
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@@ -46,9 +48,11 @@ public class MainActivity extends GameActivity {
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public boolean onTouchEvent(MotionEvent event) {
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// Offset the location so it fits the view with margins caused by insets.
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/*
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int[] location = new int[2];
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findViewById(android.R.id.content).getLocationOnScreen(location);
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event.offsetLocation(-location[0], -location[1]);
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*/
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return super.onTouchEvent(event);
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}
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}
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@@ -1,9 +1,8 @@
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//#[cfg(target_os = "android")]
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//use egui_android::run_android;
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use egui_winit::winit::platform::android::activity::AndroidApp;
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use notedeck_columns::Damus;
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use winit::platform::android::activity::AndroidApp;
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use winit::platform::android::EventLoopBuilderExtAndroid;
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use crate::setup::setup_chrome;
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use notedeck::Notedeck;
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@@ -18,10 +17,12 @@ pub async fn android_main(app: AndroidApp) {
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use tracing_subscriber::{prelude::*, EnvFilter};
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std::env::set_var("RUST_BACKTRACE", "full");
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std::env::set_var(
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"RUST_LOG",
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"enostr=debug,notedeck_columns=debug,notedeck_chrome=debug",
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);
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std::env::set_var("RUST_LOG", "egui=trace");
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//std::env::set_var(
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// "RUST_LOG",
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// "enostr=debug,notedeck_columns=debug,notedeck_chrome=debug",
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//);
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let writer =
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LogcatMakeWriter::new(LogcatTag::Target).expect("Failed to initialize logcat writer");
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@@ -44,10 +45,12 @@ pub async fn android_main(app: AndroidApp) {
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let mut options = eframe::NativeOptions::default();
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options.renderer = eframe::Renderer::Wgpu;
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// Clone `app` to use it both in the closure and later in the function
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let app_clone_for_event_loop = app.clone();
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options.event_loop_builder = Some(Box::new(move |builder| {
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builder.with_android_app(app_clone_for_event_loop);
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}));
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//let app_clone_for_event_loop = app.clone();
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//options.event_loop_builder = Some(Box::new(move |builder| {
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// builder.with_android_app(app_clone_for_event_loop);
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//}));
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options.android_app = Some(app.clone());
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let app_args = get_app_args(app);
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