ui: move note and profile rendering to notedeck_ui

We want to render notes in other apps like dave, so lets move
our note rendering to notedeck_ui. We rework NoteAction so it doesn't
have anything specific to notedeck_columns

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2025-04-17 11:01:45 -07:00
parent e4bae57619
commit 8af80d7d10
53 changed files with 1436 additions and 1607 deletions

View File

@@ -1,12 +1,10 @@
pub mod account_login_view;
pub mod accounts;
pub mod add_column;
pub mod anim;
pub mod column;
pub mod configure_deck;
pub mod edit_deck;
pub mod images;
pub mod mention;
pub mod note;
pub mod preview;
pub mod profile;
@@ -17,56 +15,14 @@ pub mod side_panel;
pub mod support;
pub mod thread;
pub mod timeline;
pub mod username;
pub mod wallet;
pub mod widgets;
pub use accounts::AccountsView;
pub use mention::Mention;
pub use note::{NoteResponse, NoteView, PostReplyView, PostView};
pub use notedeck_ui::ProfilePic;
pub use note::{PostReplyView, PostView};
pub use preview::{Preview, PreviewApp, PreviewConfig};
pub use profile::ProfilePreview;
pub use profile::ProfileView;
pub use relay::RelayView;
pub use side_panel::{DesktopSidePanel, SidePanelAction};
pub use thread::ThreadView;
pub use timeline::TimelineView;
pub use username::Username;
use egui::Margin;
/// This is kind of like the Widget trait but is meant for larger top-level
/// views that are typically stateful.
///
/// The Widget trait forces us to add mutable
/// implementations at the type level, which screws us when generating Previews
/// for a Widget. I would have just Widget instead of making this Trait otherwise.
///
/// There is some precendent for this, it looks like there's a similar trait
/// in the egui demo library.
pub trait View {
fn ui(&mut self, ui: &mut egui::Ui);
}
pub fn padding<R>(
amount: impl Into<Margin>,
ui: &mut egui::Ui,
add_contents: impl FnOnce(&mut egui::Ui) -> R,
) -> egui::InnerResponse<R> {
egui::Frame::new()
.inner_margin(amount)
.show(ui, add_contents)
}
pub fn hline(ui: &egui::Ui) {
// pixel perfect horizontal line
let rect = ui.available_rect_before_wrap();
#[allow(deprecated)]
let resize_y = ui.painter().round_to_pixel(rect.top()) - 0.5;
let stroke = ui.style().visuals.widgets.noninteractive.bg_stroke;
ui.painter().hline(rect.x_range(), resize_y, stroke);
}
pub fn show_pointer(ui: &egui::Ui) {
ui.ctx().set_cursor_icon(egui::CursorIcon::PointingHand);
}