get it working on all platforms again
This commit is contained in:
366
src/lib.rs
366
src/lib.rs
@@ -1,368 +1,8 @@
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#[cfg(target_os = "android")]
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pub mod android;
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mod app;
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mod event;
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pub use app::Damus;
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pub use event::Event;
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use ::egui::FontDefinitions;
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use chrono::Timelike;
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use egui_wgpu_backend::{RenderPass, ScreenDescriptor};
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use egui_winit_platform::{Platform, PlatformDescriptor};
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use log::{error, info, warn};
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use std::iter;
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use std::time::Instant;
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use wgpu::CompositeAlphaMode;
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use winit::event::Event::*;
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use winit::event_loop::ControlFlow;
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use winit::event_loop::EventLoop;
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#[cfg(target_os = "android")]
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use winit::{
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event::StartCause, platform::android::EventLoopBuilderExtAndroid,
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platform::run_return::EventLoopExtRunReturn,
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};
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/// A custom event type for the winit app.
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#[derive(Debug, Clone, Copy)]
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pub enum WinitEvent {
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RequestRedraw,
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}
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/// This is the repaint signal type that egui needs for requesting a repaint from another thread.
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/// It sends the custom RequestRedraw event to the winit event loop.
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struct ExampleRepaintSignal(std::sync::Mutex<winit::event_loop::EventLoopProxy<WinitEvent>>);
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impl epi::backend::RepaintSignal for ExampleRepaintSignal {
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fn request_repaint(&self) {
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match self.0.lock() {
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Err(e) => {
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error!(
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"Failed to lock guard at {} line {} with error\n{}",
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file!(),
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line!(),
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e
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);
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}
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Ok(e) => {
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let _ = e.send_event(WinitEvent::RequestRedraw);
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}
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};
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}
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}
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#[cfg(target_os = "android")]
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#[no_mangle]
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fn android_main(app: winit::platform::android::activity::AndroidApp) {
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#[cfg(debug_assertions)]
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{
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std::env::set_var("RUST_BACKTRACE", "full");
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android_logger::init_once(
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android_logger::Config::default().with_min_level(log::Level::Trace),
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);
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}
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let event_loop = winit::event_loop::EventLoopBuilder::<WinitEvent>::with_user_event()
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.with_android_app(app)
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.build();
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main(event_loop);
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}
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pub fn main(mut event_loop: EventLoop<WinitEvent>) {
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//'Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.', ..../winit-c2fdb27092aba5a7/418cc44/src/platform_impl/android/mod.rs:1028:13
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warn!("Winit build window at {} line {}", file!(), line!());
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let window = winit::window::WindowBuilder::new()
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.with_decorations(!cfg!(android)) /* !cfg!(android) */
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.with_resizable(!cfg!(android))
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.with_transparent(false)
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.with_title("egui-wgpu_winit example")
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.build(&event_loop)
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.unwrap_or_else(|e| {
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panic!(
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"Failed to init window at {} line {} with error\n{:?}",
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file!(),
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line!(),
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e
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)
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});
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warn!("WGPU new instance at {} line {}", file!(), line!());
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let instance = wgpu::Instance::new(wgpu::Backends::PRIMARY);
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let mut size = window.inner_size();
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let outer_size = window.outer_size();
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warn!("outer_size = {:?}", outer_size);
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warn!("size = {:?}", size);
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warn!("Create platform at {} line {}", file!(), line!());
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// We use the egui_winit_platform crate as the platform.
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let mut platform = Platform::new(PlatformDescriptor {
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physical_width: size.width as u32,
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physical_height: size.height as u32,
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scale_factor: window.scale_factor(),
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font_definitions: FontDefinitions::default(),
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style: Default::default(),
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});
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let mut recreate_surface = false;
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#[cfg(target_os = "android")]
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let mut platform = {
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//Just find the actual screen size on android
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event_loop.run_return(|main_event, tgt, control_flow| {
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control_flow.set_poll();
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warn!(
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"Got event: {:?} at {} line {}",
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&main_event,
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file!(),
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line!()
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);
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match main_event {
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NewEvents(e) => match e {
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StartCause::ResumeTimeReached { .. } => {}
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StartCause::WaitCancelled { .. } => {}
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StartCause::Poll => {}
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StartCause::Init => {}
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},
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WindowEvent {
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//window_id,
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ref event,
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..
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} => {
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if let winit::event::WindowEvent::Resized(r) = event {
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size = *r;
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}
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}
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DeviceEvent { .. } => {}
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UserEvent(_) => {}
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Suspended => {
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info!("Suspended");
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control_flow.set_poll();
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}
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Resumed => {
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if let Some(primary_mon) = tgt.primary_monitor() {
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size = primary_mon.size();
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window.set_inner_size(size);
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warn!(
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"Set to new size: {:?} at {} line {}",
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&size,
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file!(),
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line!()
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);
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} else if let Some(other_mon) = tgt.available_monitors().next() {
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size = other_mon.size();
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window.set_inner_size(size);
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warn!(
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"Set to new size: {:?} at {} line {}",
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&size,
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file!(),
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line!()
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);
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}
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info!("Resumed");
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recreate_surface = true;
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control_flow.set_exit();
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}
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MainEventsCleared => {}
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RedrawRequested(_rdr) => {}
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RedrawEventsCleared => {}
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LoopDestroyed => {}
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};
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platform.handle_event(&main_event);
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});
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warn!("Recreate platform at {} line {}", file!(), line!());
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// We use the egui_winit_platform crate as the platform.
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Platform::new(PlatformDescriptor {
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physical_width: size.width as u32,
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physical_height: size.height as u32,
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scale_factor: window.scale_factor(),
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font_definitions: FontDefinitions::default(),
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style: Default::default(),
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})
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};
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warn!("WGPU new surface at {} line {}", file!(), line!());
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let mut surface = unsafe { instance.create_surface(&window) };
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warn!("instance request_adapter at {} line {}", file!(), line!());
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// WGPU 0.11+ support force fallback (if HW implementation not supported), set it to true or false (optional).
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.unwrap_or_else(|| panic!("Failed get adapter at {} line {}", file!(), line!()));
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warn!("adapter request_device at {} line {}", file!(), line!());
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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features: wgpu::Features::default(),
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limits: wgpu::Limits::default(),
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label: None,
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},
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None,
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))
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.unwrap_or_else(|e| {
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panic!(
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"Failed to request device at {} line {} with error\n{:?}",
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file!(),
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line!(),
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e
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)
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});
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let surface_format = surface.get_supported_formats(&adapter)[0];
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let mut surface_config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width as u32,
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height: size.height as u32,
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present_mode: wgpu::PresentMode::AutoNoVsync,
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alpha_mode: CompositeAlphaMode::Auto,
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};
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warn!("surface configure at {} line {}", file!(), line!());
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surface.configure(&device, &surface_config);
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warn!("RenderPass new at {} line {}", file!(), line!());
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// We use the egui_wgpu_backend crate as the render backend.
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let mut egui_rpass = RenderPass::new(&device, surface_format, 1);
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warn!("DemoWindows default at {} line {}", file!(), line!());
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// Display the demo application that ships with egui.
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let mut app = Damus::new();
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app.add_test_events();
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let start_time = Instant::now();
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warn!("Enter the loop");
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event_loop.run(move |event, _, control_flow| {
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// Pass the winit events to the platform integration.
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warn!("Got event: {:?} at {} line {}", &event, file!(), line!());
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platform.handle_event(&event);
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match event {
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RedrawRequested(..) => {
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platform.update_time(start_time.elapsed().as_secs_f64());
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let output_frame = match surface.get_current_texture() {
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Ok(frame) => frame,
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Err(wgpu::SurfaceError::Outdated) => {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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error!("The underlying surface has changed, and therefore the swap chain must be updated");
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recreate_surface = true;
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return;
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}
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Err(wgpu::SurfaceError::Lost) => {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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error!("LOST surface, drop frame. Originally: \"The swap chain has been lost and needs to be recreated\"");
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recreate_surface = true;
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return;
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}
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Err(e) => {
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error!("Dropped frame with error: {}", e);
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return;
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}
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};
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let output_view = output_frame
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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// Begin to draw the UI frame.
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platform.begin_frame();
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// Draw the demo application.
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app.ui(&platform.context());
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// End the UI frame. We could now handle the output and draw the UI with the backend.
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let full_output = platform.end_frame(Some(&window));
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let paint_jobs = platform.context().tessellate(full_output.shapes);
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let mut encoder = device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("encoder"),
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});
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// Upload all resources for the GPU.
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let screen_descriptor = ScreenDescriptor {
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physical_width: surface_config.width,
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physical_height: surface_config.height,
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scale_factor: window.scale_factor() as f32
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};
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let tdelta: egui::TexturesDelta = full_output.textures_delta;
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egui_rpass
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.add_textures(&device, &queue, &tdelta)
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.expect("add texture ok");
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egui_rpass.update_buffers(&device, &queue, &paint_jobs, &screen_descriptor);
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// Record all render passes.
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egui_rpass
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.execute(
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&mut encoder,
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&output_view,
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&paint_jobs,
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&screen_descriptor,
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Some(wgpu::Color::BLACK),
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)
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.unwrap_or_else(|e| panic!("Failed to render pass at {} line {} with error\n{:?}", file!(), line!(), e));
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// Submit the commands.
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queue.submit(iter::once(encoder.finish()));
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// Redraw egui
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output_frame.present();
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egui_rpass
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.remove_textures(tdelta)
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.expect("remove texture ok");
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// Support reactive on windows only, but not on linux.
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// if _output.needs_repaint {
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// *control_flow = ControlFlow::Poll;
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// } else {
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// *control_flow = ControlFlow::Wait;
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// }
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}
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MainEventsCleared | UserEvent(WinitEvent::RequestRedraw) => {
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window.request_redraw();
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}
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WindowEvent { event, .. } => match event {
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winit::event::WindowEvent::Resized(size) => {
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// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
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// See: https://github.com/rust-windowing/winit/issues/208
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// This solves an issue where the app would panic when minimizing on Windows.
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if size.width > 0 && size.height > 0 {
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surface_config.width = size.width;
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surface_config.height = size.height;
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surface.configure(&device, &surface_config);
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}
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}
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winit::event::WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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_ => {}
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},
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Resumed => {
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info!("Damus Resumed (recreate surface? {})", recreate_surface);
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if recreate_surface {
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//https://github.com/gfx-rs/wgpu/issues/2302
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warn!("WGPU new surface at {} line {}", file!(), line!());
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surface = unsafe { instance.create_surface(&window) };
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warn!("surface configure at {} line {}", file!(), line!());
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surface.configure(&device, &surface_config);
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recreate_surface = false;
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}
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},
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Suspended => {
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recreate_surface = true;
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},
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_ => (),
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}
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});
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}
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/// Time of day as seconds since midnight. Used for clock in demo app.
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pub fn seconds_since_midnight() -> f64 {
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let time = chrono::Local::now().time();
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time.num_seconds_from_midnight() as f64 + 1e-9 * (time.nanosecond() as f64)
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}
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