Fullscreen MediaViewer refactor

- Moved media related logic into notedeck instead of the ui crate,
  since they pertain to Images/ImageCache based systems

- Made RenderableMedia owned to make it less of a nightmware
  to work with and the perf should be negligible

- Added a ImageMetadata cache to Images. This is referenced
  whenever we encounter an image so we don't have to
  redo the work all of the time

- Relpaced our ad-hoc, hand(vibe?)-coded panning and zoom logic
  with the Scene widget, which is explicitly designed for
  this use case

- Extracted and detangle fullscreen media rendering from inside of note
  rendering.  We instead let the application decide what action they
  want to perform when note media is clicked on.

- We add an on_view_media action to MediaAction for the application to
  handle. The Columns app uses this toggle a FullscreenMedia app
  option bits whenever we get a MediaAction::ViewMedis(urls).

Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
William Casarin
2025-07-25 13:45:54 -07:00
parent 96ab4ee681
commit 3d18db8fd2
45 changed files with 1284 additions and 1222 deletions

View File

@@ -5,11 +5,11 @@ use state::TypingType;
use crate::{timeline::TimelineTab, ui::timeline::TimelineTabView};
use egui_winit::clipboard::Clipboard;
use nostrdb::{Filter, Ndb, Transaction};
use notedeck::{tr, tr_plural, Localization, NoteAction, NoteContext, NoteRef};
use notedeck::{tr, tr_plural, JobsCache, Localization, NoteAction, NoteContext, NoteRef};
use notedeck_ui::{
context_menu::{input_context, PasteBehavior},
icons::search_icon,
jobs::JobsCache,
padding, NoteOptions,
};
use std::time::{Duration, Instant};