Fullscreen MediaViewer refactor
- Moved media related logic into notedeck instead of the ui crate, since they pertain to Images/ImageCache based systems - Made RenderableMedia owned to make it less of a nightmware to work with and the perf should be negligible - Added a ImageMetadata cache to Images. This is referenced whenever we encounter an image so we don't have to redo the work all of the time - Relpaced our ad-hoc, hand(vibe?)-coded panning and zoom logic with the Scene widget, which is explicitly designed for this use case - Extracted and detangle fullscreen media rendering from inside of note rendering. We instead let the application decide what action they want to perform when note media is clicked on. - We add an on_view_media action to MediaAction for the application to handle. The Columns app uses this toggle a FullscreenMedia app option bits whenever we get a MediaAction::ViewMedis(urls). Signed-off-by: William Casarin <jb55@jb55.com>
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@@ -5,11 +5,11 @@ use state::TypingType;
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use crate::{timeline::TimelineTab, ui::timeline::TimelineTabView};
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use egui_winit::clipboard::Clipboard;
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use nostrdb::{Filter, Ndb, Transaction};
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use notedeck::{tr, tr_plural, Localization, NoteAction, NoteContext, NoteRef};
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use notedeck::{tr, tr_plural, JobsCache, Localization, NoteAction, NoteContext, NoteRef};
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use notedeck_ui::{
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context_menu::{input_context, PasteBehavior},
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icons::search_icon,
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jobs::JobsCache,
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padding, NoteOptions,
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};
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use std::time::{Duration, Instant};
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