refactor: move fixed_window to ui
This is a ui module Signed-off-by: William Casarin <jb55@jb55.com>
This commit is contained in:
62
src/ui/fixed_window.rs
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62
src/ui/fixed_window.rs
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@@ -0,0 +1,62 @@
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use egui::{Rect, Response, RichText, Sense, Window};
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pub struct FixedWindow {
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title: Option<RichText>,
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}
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#[derive(PartialEq)]
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pub enum FixedWindowResponse {
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Opened,
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Closed,
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}
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impl FixedWindow {
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#[allow(dead_code)]
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pub fn new() -> Self {
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Self { title: None }
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}
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pub fn maybe_with_title(maybe_title: Option<RichText>) -> Self {
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Self { title: maybe_title }
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}
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#[allow(dead_code)]
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pub fn with_title(mut self, title: RichText) -> Self {
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self.title = Some(title);
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self
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}
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pub fn show(
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self,
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ui: &mut egui::Ui,
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rect: Rect,
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add_contents: impl FnOnce(&mut egui::Ui) -> Response,
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) -> FixedWindowResponse {
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let mut is_open = true;
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let use_title_bar = self.title.is_some();
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let title = if let Some(title) = self.title {
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title
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} else {
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RichText::new("")
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};
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Window::new(title)
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.open(&mut is_open)
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.fixed_rect(rect)
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.collapsible(false)
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.movable(false)
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.resizable(false)
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.title_bar(use_title_bar)
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.show(ui.ctx(), |ui| {
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let resp = add_contents(ui);
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ui.allocate_rect(resp.rect, Sense::hover())
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});
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if !is_open {
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FixedWindowResponse::Closed
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} else {
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FixedWindowResponse::Opened
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}
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}
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}
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