simplify is_mobile check
Just base it on the current compile target Signed-off-by: William Casarin <jb55@jb55.com>
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@@ -36,8 +36,14 @@ pub fn padding<R>(
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.show(ui, add_contents)
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.show(ui, add_contents)
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}
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}
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pub fn is_mobile(ctx: &egui::Context) -> bool {
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#[inline]
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//true
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pub fn is_mobile(_ctx: &egui::Context) -> bool {
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let screen_size = ctx.screen_rect().size();
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#[cfg(any(target_os = "android", target_os = "ios"))]
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screen_size.x < 550.0
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{
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true
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}
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#[cfg(not(any(target_os = "android", target_os = "ios")))]
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{
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false
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}
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}
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}
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