Files
damus/damus/Components/TranslateView.swift
OlegAba a1a89dc98e Add selectable text feature
Changelog-Added: Added the ability to select text on posts
Closes: #639
2023-02-18 08:59:47 -08:00

146 lines
6.1 KiB
Swift

//
// TranslateButton.swift
// damus
//
// Created by William Casarin on 2023-02-02.
//
import SwiftUI
import NaturalLanguage
struct TranslateView: View {
let damus_state: DamusState
let event: NostrEvent
@State var checkingTranslationStatus: Bool = false
@State var currentLanguage: String = "en"
@State var noteLanguage: String? = nil
@State var translated_note: String? = nil
@State var show_translated_note: Bool = false
@State var translated_artifacts: NoteArtifacts? = nil
var TranslateButton: some View {
Button(NSLocalizedString("Translate Note", comment: "Button to translate note from different language.")) {
show_translated_note = true
}
.translate_button_style()
}
func Translated(lang: String, artifacts: NoteArtifacts) -> some View {
return Group {
Button(NSLocalizedString("Translated from \(lang)", comment: "Button to indicate that the note has been translated from a different language.")) {
show_translated_note = false
}
.translate_button_style()
SelectableText(attributedString: artifacts.content)
}
}
func CheckingStatus(lang: String) -> some View {
return Button(NSLocalizedString("Translating from \(lang)...", comment: "Button to indicate that the note is in the process of being translated from a different language.")) {
show_translated_note = false
}
.translate_button_style()
}
func MainContent(note_lang: String) -> some View {
return Group {
let languageName = Locale.current.localizedString(forLanguageCode: note_lang)
if let lang = languageName, show_translated_note {
if checkingTranslationStatus {
CheckingStatus(lang: lang)
} else if let artifacts = translated_artifacts {
Translated(lang: lang, artifacts: artifacts)
}
} else {
TranslateButton
}
}
}
var body: some View {
Group {
if let note_lang = noteLanguage, noteLanguage != currentLanguage {
MainContent(note_lang: note_lang)
} else {
Text("")
}
}
.task {
guard noteLanguage == nil && !checkingTranslationStatus && damus_state.settings.can_translate(damus_state.pubkey) else {
return
}
checkingTranslationStatus = true
if #available(iOS 16, *) {
currentLanguage = Locale.current.language.languageCode?.identifier ?? "en"
} else {
currentLanguage = Locale.current.languageCode ?? "en"
}
// Rely on Apple's NLLanguageRecognizer to tell us which language it thinks the note is in
// and filter on only the text portions of the content as URLs and hashtags confuse the language recognizer.
let originalBlocks = event.blocks(damus_state.keypair.privkey)
let originalOnlyText = originalBlocks.compactMap { $0.is_text }.joined(separator: " ")
// Only accept language recognition hypothesis if there's at least a 50% probability that it's accurate.
let languageRecognizer = NLLanguageRecognizer()
languageRecognizer.processString(originalOnlyText)
noteLanguage = languageRecognizer.languageHypotheses(withMaximum: 1).first(where: { $0.value >= 0.5 })?.key.rawValue ?? currentLanguage
if let lang = noteLanguage, noteLanguage != currentLanguage {
// If the detected dominant language is a variant, remove the variant component and just take the language part as translation services typically only supports the variant-less language.
if #available(iOS 16, *) {
noteLanguage = Locale.LanguageCode(stringLiteral: lang).identifier(.alpha2)
} else {
noteLanguage = NSLocale(localeIdentifier: lang).languageCode
}
}
guard let note_lang = noteLanguage else {
noteLanguage = currentLanguage
translated_note = nil
checkingTranslationStatus = false
return
}
if note_lang != currentLanguage {
do {
// If the note language is different from our language, send a translation request.
let translator = Translator(damus_state.settings)
let originalContent = event.get_content(damus_state.keypair.privkey)
translated_note = try await translator.translate(originalContent, from: note_lang, to: currentLanguage)
if originalContent == translated_note {
// If the translation is the same as the original, don't bother showing it.
noteLanguage = currentLanguage
translated_note = nil
}
} catch {
// If for whatever reason we're not able to figure out the language of the note, or translate the note, fail gracefully and do not retry. It's not the end of the world. Don't want to take down someone's translation server with an accidental denial of service attack.
noteLanguage = currentLanguage
translated_note = nil
}
}
if let translated = translated_note {
// Render translated note.
let translatedBlocks = event.get_blocks(content: translated)
translated_artifacts = render_blocks(blocks: translatedBlocks, profiles: damus_state.profiles, privkey: damus_state.keypair.privkey)
}
checkingTranslationStatus = false
}
}
}
struct TranslateView_Previews: PreviewProvider {
static var previews: some View {
let ds = test_damus_state()
TranslateView(damus_state: ds, event: test_event)
}
}