Add multiple reaction support

Changelog-Added: Add support for multiple reactions
Closes: https://github.com/damus-io/damus/issues/1335
This commit is contained in:
Suhail Saqan
2023-07-29 09:42:59 -07:00
committed by William Casarin
parent 815f4d4a96
commit d11cd76e6a
8 changed files with 459 additions and 27 deletions
+152 -27
View File
@@ -68,11 +68,11 @@ struct EventActionBar: View {
Spacer()
HStack(spacing: 4) {
LikeButton(liked: bar.liked) {
LikeButton(damus_state: damus_state, liked: bar.liked, liked_emoji: bar.our_like != nil ? to_reaction_emoji(ev: bar.our_like!) : nil) { emoji in
if bar.liked {
notify(.delete, bar.our_like)
} else {
send_like()
send_like(emoji: emoji)
}
}
@@ -139,9 +139,9 @@ struct EventActionBar: View {
}
}
func send_like() {
func send_like(emoji: String) {
guard let keypair = damus_state.keypair.to_full(),
let like_ev = make_like_event(keypair: keypair, liked: event) else {
let like_ev = make_like_event(keypair: keypair, liked: event, content: emoji) else {
return
}
@@ -166,30 +166,66 @@ func EventActionButton(img: String, col: Color?, action: @escaping () -> ()) ->
}
struct LikeButton: View {
let damus_state: DamusState
let liked: Bool
let action: () -> ()
let liked_emoji: String?
let action: (_ emoji: String) -> Void
// For reactions background
@State private var showReactionsBG = 0
@State private var showEmojis: [Int] = []
@State private var rotateThumb = -45
@State private var isReactionsVisible = false
// Following four are Shaka animation properties
let timer = Timer.publish(every: 0.10, on: .main, in: .common).autoconnect()
@State private var shouldAnimate = false
@State private var rotationAngle = 0.0
@State private var amountOfAngleIncrease: Double = 0.0
var body: some View {
var emojis: [String] {
damus_state.settings.emoji_reactions
}
@ViewBuilder
func buildMaskView(for emoji: String) -> some View {
if emoji == "🤙" {
LINEAR_GRADIENT
.mask(
Image("shaka.fill")
.resizable()
.aspectRatio(contentMode: .fit)
)
} else {
Text(emoji)
}
}
var body: some View {
ZStack {
likeButton()
.accessibilityLabel(NSLocalizedString("Like", comment: "Accessibility Label for Like button"))
.rotationEffect(Angle(degrees: shouldAnimate ? rotationAngle : 0))
.onReceive(self.timer) { _ in
shakaAnimationLogic()
}
.simultaneousGesture(longPressGesture())
.overlay(reactionsOverlay())
}
}
func likeButton() -> some View {
Button(action: {
guard !isReactionsVisible else { return }
withAnimation(Animation.easeOut(duration: 0.15)) {
self.action()
self.action(damus_state.settings.default_emoji_reaction)
shouldAnimate = true
amountOfAngleIncrease = 20.0
}
}) {
if liked {
LINEAR_GRADIENT
.mask(Image("shaka.fill")
.resizable()
.aspectRatio(contentMode: .fit)
)
if let liked_emoji {
buildMaskView(for: liked_emoji)
.frame(width: 20, height: 20)
} else {
Image("shaka")
@@ -199,23 +235,112 @@ struct LikeButton: View {
.foregroundColor(.gray)
}
}
.accessibilityLabel(NSLocalizedString("Like", comment: "Accessibility Label for Like button"))
.rotationEffect(Angle(degrees: shouldAnimate ? rotationAngle : 0))
.onReceive(self.timer) { _ in
// Shaka animation logic
rotationAngle = amountOfAngleIncrease
if amountOfAngleIncrease == 0 {
timer.upstream.connect().cancel()
return
}
amountOfAngleIncrease = -amountOfAngleIncrease
if amountOfAngleIncrease < 0 {
amountOfAngleIncrease += 2.5
}
func shakaAnimationLogic() {
rotationAngle = amountOfAngleIncrease
if amountOfAngleIncrease == 0 {
timer.upstream.connect().cancel()
return
}
amountOfAngleIncrease = -amountOfAngleIncrease
if amountOfAngleIncrease < 0 {
amountOfAngleIncrease += 2.5
} else {
amountOfAngleIncrease -= 2.5
}
}
func longPressGesture() -> some Gesture {
LongPressGesture(minimumDuration: 0.5).onEnded { _ in
reactionLongPressed()
}
}
func reactionsOverlay() -> some View {
Group {
if isReactionsVisible {
ZStack {
RoundedRectangle(cornerRadius: 10)
.frame(width: 250, height: 50)
.foregroundColor(DamusColors.black)
.scaleEffect(Double(showReactionsBG), anchor: .topTrailing)
.animation(
.interpolatingSpring(stiffness: 170, damping: 15).delay(0.05),
value: showReactionsBG
)
.overlay(
Rectangle()
.foregroundColor(Color.white.opacity(0.2))
.frame(width: 250, height: 50)
.clipShape(
RoundedRectangle(cornerRadius: 10)
)
)
.overlay(reactions())
}
.offset(y: -40)
.onTapGesture {
withAnimation(.easeOut(duration: 0.2)) {
isReactionsVisible = false
showReactionsBG = 0
}
showEmojis = []
}
} else {
amountOfAngleIncrease -= 2.5
EmptyView()
}
}
}
func reactions() -> some View {
HStack {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 20) {
ForEach(emojis, id: \.self) { emoji in
if let index = emojis.firstIndex(of: emoji) {
let scale = showEmojis.count >= index + 1 ? showEmojis[index] : 0
Text(emoji)
.scaleEffect(Double(scale))
.onTapGesture {
emojiTapped(emoji)
}
}
}
}
.padding(.horizontal, 20)
}
}
}
// When reaction button is long pressed, it displays the multiple emojis overlay and displays the user's selected emojis with an animation
private func reactionLongPressed() {
UIImpactFeedbackGenerator(style: .medium).impactOccurred()
showEmojis = Array(repeating: 0, count: emojis.count) // Initialize the showEmojis array
for (index, _) in emojis.enumerated() {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1 * Double(index)) {
withAnimation(.interpolatingSpring(stiffness: 170, damping: 8)) {
showEmojis[index] = 1
}
}
}
isReactionsVisible = true
showReactionsBG = 1
}
private func emojiTapped(_ emoji: String) {
print("Tapped emoji: \(emoji)")
self.action(emoji)
withAnimation(.easeOut(duration: 0.2)) {
isReactionsVisible = false
showReactionsBG = 0
}
showEmojis = []
}
}