Ton of changes to layout and resolving issues fixing the color scheme
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@@ -8,6 +8,9 @@
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import SwiftUI
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struct FollowButtonView: View {
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@Environment(\.colorScheme) var colorScheme
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let target: FollowTarget
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@State var follow_state: FollowState
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@@ -16,15 +19,15 @@ struct FollowButtonView: View {
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follow_state = perform_follow_btn_action(follow_state, target: target)
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} label: {
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Text(follow_btn_txt(follow_state))
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.padding(.horizontal, 20)
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.padding(.vertical, 7)
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.padding(.horizontal, 25)
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.padding(.vertical, 10)
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.font(.caption.weight(.bold))
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.foregroundColor(follow_state == .unfollows ? .white : .black)
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.background(follow_state == .unfollows ? .black : .white)
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.foregroundColor(follow_state == .unfollows ? emptyColor() : fillColor())
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.background(follow_state == .unfollows ? fillColor() : emptyColor())
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.cornerRadius(20)
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.overlay {
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RoundedRectangle(cornerRadius: 16)
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.stroke(follow_state == .unfollows ? .white : .gray, lineWidth: 1)
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.stroke(follow_state == .unfollows ? borderColor() : fillColor(), lineWidth: 1)
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}
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}
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.onReceive(handle_notify(.followed)) { notif in
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@@ -44,6 +47,18 @@ struct FollowButtonView: View {
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self.follow_state = .unfollows
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}
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}
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func fillColor() -> Color {
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colorScheme == .light ? .black : .white
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}
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func emptyColor() -> Color {
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colorScheme == .light ? .white : .black
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}
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func borderColor() -> Color {
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colorScheme == .light ? .black.opacity(0.1) : .white.opacity(0.1)
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}
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}
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struct FollowButtonPreviews: View {
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