This commit is contained in:
William Casarin
2023-07-04 12:18:33 -07:00
parent b5ea1e011e
commit 3451e7d88f
2 changed files with 5 additions and 4 deletions

View File

@@ -2328,7 +2328,7 @@
CLANG_ENABLE_MODULES = YES; CLANG_ENABLE_MODULES = YES;
CODE_SIGN_ENTITLEMENTS = damus/damus.entitlements; CODE_SIGN_ENTITLEMENTS = damus/damus.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 8; CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_ASSET_PATHS = "\"damus/Preview Content\""; DEVELOPMENT_ASSET_PATHS = "\"damus/Preview Content\"";
DEVELOPMENT_TEAM = XK7H4JAB3D; DEVELOPMENT_TEAM = XK7H4JAB3D;
ENABLE_PREVIEWS = YES; ENABLE_PREVIEWS = YES;
@@ -2355,7 +2355,7 @@
"$(inherited)", "$(inherited)",
"$(PROJECT_DIR)", "$(PROJECT_DIR)",
); );
MARKETING_VERSION = 1.5; MARKETING_VERSION = 1.6;
PRODUCT_BUNDLE_IDENTIFIER = com.jb55.damus2; PRODUCT_BUNDLE_IDENTIFIER = com.jb55.damus2;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator"; SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";
@@ -2377,7 +2377,7 @@
CLANG_ENABLE_MODULES = YES; CLANG_ENABLE_MODULES = YES;
CODE_SIGN_ENTITLEMENTS = damus/damus.entitlements; CODE_SIGN_ENTITLEMENTS = damus/damus.entitlements;
CODE_SIGN_STYLE = Automatic; CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 8; CURRENT_PROJECT_VERSION = 1;
DEVELOPMENT_ASSET_PATHS = "\"damus/Preview Content\""; DEVELOPMENT_ASSET_PATHS = "\"damus/Preview Content\"";
DEVELOPMENT_TEAM = XK7H4JAB3D; DEVELOPMENT_TEAM = XK7H4JAB3D;
ENABLE_PREVIEWS = YES; ENABLE_PREVIEWS = YES;
@@ -2404,7 +2404,7 @@
"$(inherited)", "$(inherited)",
"$(PROJECT_DIR)", "$(PROJECT_DIR)",
); );
MARKETING_VERSION = 1.5; MARKETING_VERSION = 1.6;
PRODUCT_BUNDLE_IDENTIFIER = com.jb55.damus2; PRODUCT_BUNDLE_IDENTIFIER = com.jb55.damus2;
PRODUCT_NAME = "$(TARGET_NAME)"; PRODUCT_NAME = "$(TARGET_NAME)";
SUPPORTED_PLATFORMS = "iphoneos iphonesimulator"; SUPPORTED_PLATFORMS = "iphoneos iphonesimulator";

View File

@@ -38,6 +38,7 @@ class ScriptModel: ObservableObject {
self.state = state self.state = state
} }
@MainActor
func run() async { func run() async {
guard case .loaded(let script) = state else { guard case .loaded(let script) = state else {
return return