mute: integrate new MutelistManager
This patch is slightly large (I think still within the guidelines tho) , but also pretty straightforward. I thought for a while about how I could split this up in a straightforward way, and I couldn’t come up with anything without breaking intermediate builds. - Deleted a lot of old/unnecessary code (ie. the Collection extension for MuteItem, since we’re now using the MutelistManager sets) - Changed damus_state.contacts to damus_state.mutelist_manager for all mute list manager work - Updated MutelistView to take advantage of new code (this is probably the largest change in this patch) Lighting-Address: fishcharlie@strike.me Signed-off-by: Charlie Fish <contact@charlie.fish> Reviewed-by: William Casarin <jb55@jb55.com> Link: 20240210163650.42884-4-contact@charlie.fish Signed-off-by: William Casarin <jb55@jb55.com>
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William Casarin
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a9baef7a21
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1d4d2b0204
@@ -179,11 +179,11 @@ struct ProfileView: View {
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notify(.report(.user(profile.pubkey)))
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}
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if damus_state.contacts.is_muted(.user(profile.pubkey, nil)) {
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if damus_state.mutelist_manager.is_muted(.user(profile.pubkey, nil)) {
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Button(NSLocalizedString("Unmute", comment: "Button to unmute a profile.")) {
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guard
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let keypair = damus_state.keypair.to_full(),
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let mutelist = damus_state.contacts.mutelist
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let mutelist = damus_state.mutelist_manager.event
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else {
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return
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}
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@@ -192,7 +192,7 @@ struct ProfileView: View {
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return
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}
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damus_state.contacts.set_mutelist(new_ev)
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damus_state.mutelist_manager.set_mutelist(new_ev)
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damus_state.postbox.send(new_ev)
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}
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} else {
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